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  1. #1
    Player

    Join Date
    Sep 2011
    Location
    Gridania
    Posts
    641
    I think everyone is reading too much into Rukkirii's post.

    Re-using assets, framing foundations of old buildings in ruins...re-using trees, landscape pieces...removing redundancy...making locations more meaningful.

    It's not a here's a blank slate let's remake it...it's a we have assets we've created how do we best use it and expand and creating a more dynamic and amazing city. We've seen the sketches...I'm hoping Gridania gets carved into an old growth forest feel...and the city spirals up roots into giant tree canopies on top...it's a shame to have a wooded city only be on one level.
    (3)

  2. #2
    Player
    Zantetsuken's Avatar
    Join Date
    Mar 2011
    Posts
    1,979
    Character
    Siorai Aduaidh
    World
    Leviathan
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Agoven View Post
    I think everyone is reading too much into Rukkirii's post.

    Re-using assets, framing foundations of old buildings in ruins...re-using trees, landscape pieces...removing redundancy...making locations more meaningful.

    It's not a here's a blank slate let's remake it...it's a we have assets we've created how do we best use it and expand and creating a more dynamic and amazing city. We've seen the sketches...I'm hoping Gridania gets carved into an old growth forest feel...and the city spirals up roots into giant tree canopies on top...it's a shame to have a wooded city only be on one level.
    The post is a bit vague but it sounds like they will be tweaking around the edges rather than adding essential stuff to the cities.

    Changing a path and adding a stairway here and there falls short of what needs to be done to make the cities seem alive and interesting.
    (1)