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  1. #1
    Player
    Onidemon's Avatar
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    Aaran Oni
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    Faerie
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    Gladiator Lv 70

    Maps redesing for 2.0... cities too?!

    Looking at the 2.0 documents, the redesigned maps look great. Well at least the artwork does, we will see once E3 comes i guess.

    What about the Cities tho'? Will they redesign them too? I can't seem to find anything mentioning the cities, cuz they do need a lift up too!
    (7)

  2. #2
    Player
    NefarioCall's Avatar
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    Nefario Call
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    Cactuar
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    To the best of my recollection, the cities are not getting a complete overhaul like the outside world, but they will be modified.

    edit: but my info is a good year old and i've got no idea what the current plans are.
    (0)
    --------------
    http://forum.square-enix.com/ffxiv/threads/145190-Dungeons-Opening-Up-To-Explore
    Make it happen.

  3. #3
    Player
    Kiote's Avatar
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    Kiote Corissimo
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    Sargatanas
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    Quote Originally Posted by NefarioCall View Post
    To the best of my recollection, the cities are not getting a complete overhaul like the outside world, but they will be modified.
    This is about right. The simple fact is that when you Change the Engine of a game, you have to rebuild everything. You can't just drag and drop parts of the old world to the new world. It might be similar, but nothing will be the same.
    (0)

  4. #4
    Player
    Zyph's Avatar
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    Zafeira Zhalwann
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    Sargatanas
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    Dark Knight Lv 90
    Quote Originally Posted by Kiote View Post
    This is about right. The simple fact is that when you Change the Engine of a game, you have to rebuild everything. You can't just drag and drop parts of the old world to the new world. It might be similar, but nothing will be the same.
    This is absolutely false. Model data is a list of vertices in 3D space. Model placement data is a list of points in 3D space attached to model data. Textures are bitmaps, art assets which are not procedurally generated, which have texture maps, which again are just points, these do not change.

    Changing the engine presents a good opportunity to modify things yes, but if they so wanted they could make everything exactly the same from a model data/texture perspective. What they're changing is the way objects in the game are rendered using shading, lighting, and rasterization. The changing of the world is not a result of them changing the engine, it is a result of player feedback.
    (1)

  5. #5
    Player
    Rydin's Avatar
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    Nyris Reach
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    Jenova
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    Lancer Lv 50
    Quote Originally Posted by Kiote View Post
    This is about right. The simple fact is that when you Change the Engine of a game, you have to rebuild everything. You can't just drag and drop parts of the old world to the new world. It might be similar, but nothing will be the same.
    Not exactly true... Engines can be made to use assets from other engines....
    For example... I could build a brand new engine right now that is compatible with the FFXIV 1.xx MOB models... and then could import the MOB models that are a part of the game folder on your hard drive directly into the new engine....

    Is that what they'll do with 2.0? I have no idea... But the time between Yoshi taking over and 2.0 doesn't really allow them a lot of time to redo every single 3d model on characters, MOBs, weapons and environments... thats a shit-ton of remodeling

    edit:
    Quote Originally Posted by Zyph View Post
    This is absolutely false. Model data is a list of vertices in 3D space. Model placement data is a list of points in 3D space attached to model data. Textures are bitmaps, art assets which are not procedurally generated, which have texture maps, which again are just points, these do not change.

    Changing the engine presents a good opportunity to modify things yes, but if they so wanted they could make everything exactly the same from a model data/texture perspective. What they're changing is the way objects in the game are rendered using shading, lighting, and rasterization. The changing of the world is not a result of them changing the engine, it is a result of player feedback.
    Just had to beat me to it.. huh?
    (0)

  6. #6
    Player
    Xaimera's Avatar
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    Xaimera Zeal
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    Leviathan
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    well there is that one pdf of ll thats different looking ^^ not sure if its all changed tho but its different.
    Also arent they gonna change gridania at all? I thought they might change it since its not all that great. >< lol
    (3)

    LNC ~60~ DRG
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    FFXI - Elia 2007 -- 2010 FFXI ~ 2002 -- 2007
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  7. #7
    Hopefully the new 2.0 world keeps us out of the cities! I mean look at the great ice wall sorrounding Bohemoths domain! And the ruins that the dragon rules over!

    Translated by Reinheart
    (5)
    Retired FFXI character: Ranok of Sylph

  8. #8
    Player
    Xaimera's Avatar
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    Quote Originally Posted by Zahak View Post
    Hopefully the new 2.0 world keeps us out of the cities! I mean look at the great ice wall sorrounding Bohemoths domain! And the ruins that the dragon rules over!

    Translated by Reinheart
    The new map redesigns look amazing i rly cant wait~~ ^^
    (2)

    LNC ~60~ DRG
    CON ~60~ WHM ARC ~60~ BRD MRD ~60~ WAR THM ~60~ BLM ACN ~60~ SMN ~ SCH ROG ~60~ NIN
    FFXI - Elia 2007 -- 2010 FFXI ~ 2002 -- 2007
    FFXIV - Xaimera Zeal 2010 -- 2017
    ◕‿‿◕

  9. #9
    Player
    Picoman's Avatar
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    Pico Man
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    Masamune
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    It was only during one of the eighteen interviews post 2.0 announcement where i remember it being asked.
    I can't fully remember, think its a no but will be modified to accommodate/eradicate certain parts.
    (0)
    Download my iPad app on the App Store http://bit.ly/10QMy4C ^^

  10. #10
    Player
    Onidemon's Avatar
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    Aaran Oni
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    Quote Originally Posted by Picoman View Post
    It was only during one of the eighteen interviews post 2.0 announcement where i remember it being asked.
    I can't fully remember, think its a no but will be modified to accommodate/eradicate certain parts.
    They should redesigned them... they won't fit in well with the new world and there is a lot of copy/paste in cities too so they suffer from the same issues as the world maps. Same issue should = same fix.
    (2)

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