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  1. #1
    Player
    Teuciont's Avatar
    Join Date
    Oct 2011
    Posts
    369
    Character
    Teuciont Arbedechi
    World
    Hyperion
    Main Class
    Pugilist Lv 50
    Don't quote me on this, but I want to say somewhere that the reason animation lock is such a bad problem now is that the upper half an the lower half of the body share animations, so they can't seperate the two. Which leads me to believe in 2.0 that a lot of things like buffs will only have an upper body animation like in WoW or TERA, where you can run and still have an animation for buffing/some magic at the same time. How this applies to things such as WS', which SE is known to be very intricate about, is still in the dark though.
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  2. #2
    Player
    Impulse's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    346
    Character
    Dashe Voln
    World
    Excalibur
    Main Class
    Monk Lv 100
    Quote Originally Posted by Teuciont View Post
    Don't quote me on this, but I want to say somewhere that the reason animation lock is such a bad problem now is that the upper half an the lower half of the body share animations, so they can't seperate the two. Which leads me to believe in 2.0 that a lot of things like buffs will only have an upper body animation like in WoW or TERA, where you can run and still have an animation for buffing/some magic at the same time. How this applies to things such as WS', which SE is known to be very intricate about, is still in the dark though.
    Yup, either a dev or Yoshida said that semi-recently. I'm not in a digging mood right now, so someone else can look for it if they want to.
    (0)

    XI: Shadowtaru (Alexander) Manifest (Shiva) Volnaru (Asura)
    1.0: Delirium Impulse (Mysidia Gungnir)
    ARR: Dashe Herate (Sargatanas) Dashe Voln (Excalibur)