That's not stupidity. Personally I am routinely guilty of all of these, and the reason is I simply cannot care at all about the outcome of a battle in a game mode that has never brought me even one second of fun (when I do it it's just because I need the exp or tomestones)
I don't like zerging, and frontline is all about zerging.
I don't like slippery slope game mechanics, hello battle high
I don't like that initiative is always punished. Stray from the zerg = die. More enemies around than friendlies = die. People spreading all over the place = there is nothing you can don to influence anything.
You have zero personal agency in frontline, and I hate that. (Compare with wow where in most BGs a single rogue can often turn a BG around by sneaking away to cap something poorly defended)
It's a bad game mode, built on top of a bad PvP combat design, built on top of awful netcode. It's bad all the way down. I absolutely don't care about the score, other than "is this thing over soon"


Reply With Quote





