



Secretly had a crush on Mao
If you don't like the mode, just don't queue for it. Life is too short.
I play FF14 for PVP



I dont much like secure and shatter, so i dont queue on their days usually
but onsal and seal rock? wont miss them if i can help it.
yeah i agree seal rock is stupidly asymetrical map. when they give it shatter treatment, maybe, i shall miss it.
Low key misunderstanding of the game mechanics.
1) I see so many people fighting on the point on seal rock/onsal, but those modes are kind of like territory defense, and best positions for attack are usually not on the point. I think a lot of people just don't know the map well enough to set up decent attacks and deny territory to the enemy.
If you can control most of the map -> you increase chances that the point spawns in your territory. This makes mid an insanely important point because you can pinch from it into any direction and holding it is critical. Sadly most rouletters shout "mid is a trap" and completely ignore it at the start. In 95% it shouldn't be ignored due to positional advantage.
2) Point gain per kill in comparison to the overall score.
Seal rock 5/700=0.7%
Onsal 8/1400=0.6%
Shatter 8/1600=0.5%
Secure 10/2400=0.4%
You can kind of see that maps with more RNG have higher proportion of the score attributed to kills. Which means you can basically farm the team that was "lucky" to get the S rank in their base and happen to be in the lead through RNG.
Seal rock is larger map so more difficult to adequately control the map - makes sense there is more points from kills, whilst Onsal is very fast and you can travel across the map with relative ease.
So basically asymmetry is countered with higher % from kills.
Last edited by TofuLove; 11-04-2025 at 07:43 PM.
I play FF14 for PVP

Fl is like a unbalanced messy fun gamemode. If you try to just enjoy the fight, you will have fun. If you try to play to win, you will drive yourself crazy. Because the game mode is super unbalance super rng. Sometimes you just have zero capture point on your side the entire game. Sometimes you get double team hitting you just cause they have beef with your teammate, when that happened you lost 100%. It is fun to lose yourself in a large scale battle. (also I love the dev, the dev is god plz don't ban me again, As you can see im like super friendly right now, whoever reading this I love you, pvp 10 out of 10)
Last edited by NevaehQuest; 11-06-2025 at 12:17 PM.


This has nothing to do with the game mode.Fl is like a unbalanced messy fun gamemode. If you try to just enjoy the fight, you will have fun. If you try to play to win, you will drive yourself crazy. Because the game mode is super unbalance super rng. Sometimes you just have zero capture point on your side the entire game. Sometimes you get double team hitting you just cause they have beef with your teammate, when that happened you lost 100%. It is fun to lose yourself in a large scale battle. (also I love the dev, the dev is god plz don't ban me again, As you can see im like super friendly right now, whoever reading this I love you, pvp 10 out of 10)
NA and EU players tend to approach every Frontline mode as Onsal Hakair
They are moving together as a massive horde and overwhelming the opposition.
That’s the main reason you believe Frontline is vulnerable to RNG.


I stated before and I will state again... there is no easy to go learning curve in PvP, if you want to be good at it and your favorite job ( that does not mean meta ) then you need to dig into it, there is no freebees in PvP... if your first time you will meet people that has been at it for years and that is how it is, suck it up and learn from it... a bard can murder any job if in need be, but so can a blm... or mnk or whatever job in this game.
Just stop yourself... if you want learning curves you need to join the PvE game, where it is possible to script like that, you can't script another players behavior.
The title was bad rage bait troll quality already, but the content follows suit lol. Entry pvp game mode ? Full of premades ?Hello, this is (hopefully) the only post I make here, but I feel something in particular needs more attention than Sqex has been giving it for years now. Irritatingly, the character limit is 3000 & this whole thing was originally 8000 so I'll be more brief;
Frontlines is supposed to be entry-level PvP instance that players of any skill level can blablabla random gibberish
Truly you have no clue what you're talking about, this is just random gibberish.
I can tell you loud and clear already: skill issue. I can tell apart the solo GNBs and PLDs that look like they're in premades but they're not. They're just extremely efficient and know the pacing of the mode perfectly.
As a whole, Frontlines is extremely chill, and I'm 100% a solo player (sometimes my brother will join me). You can neutralize top performers easily too.


I feel like the PVP is bad stems from the person being bad or just realizing people who play pvp sometimes dont care..... Look im sorry but idk i have over 130+ victories in first place and i cant get behind people going pvp is bad....that sounds like skill issues or you dont know how to coordinate with your groups. People need to learn to keep map open, how to focus people, and how to pick fights and retreat from them and coordination is important.
You open the door theres nothing in sight. You close the door wondering whats in sight. But lets be honest its probably gonna just let you down.
There's coordination and then there's coordination.
Frontline absolutely does - and should - reward being cohesive and coordinating as a team. Generally whoever does the best at that wins. But there's a level of coordination you can reasonably expect people who were randomly assigned together to pull off, and occasionally you see the type of coordination that's clearly implausible without having a prearranged group setting it up in advance and communicating through methods outside the game. The matches where one team repeatedly rips through crowds using a precisely timed sequence of actions executed by an extremely specific combination of jobs. The matches where two teams sit around at the third team's camp to farm battle high for the first half of the match.
I'm sure that this level of play is fun and rewarding to pull off, and I'd even argue that there should be a place for people to do this. The problem is with the range of players involved in a match like that. Having a premade, ultra-coordinated team go up against a bunch of people who are just running their roulettes produces results that are so lopsided that it leaves a bad taste in people's mouths.
I'm not sure what the solution is for this. The best idea I've thought of would be to split out the queue like they do with CC, where the "normal" queue can't be joined by premade parties and there's a separate "teams" queue that can be. I know there are pros and cons to that - the regular FL queue would likely take longer to fill and it might be hard to find enough people for the teams mode.
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