Floors - So Eureka Orthos kinda shifted things away from prior deep dungeons where autos were the big threat tbh. Now each enemy does have something, and it did often result in a one shot. Now my take on this?
okay thats, thats fine? People are saying its annoying how things are a knowledge check but DD is the MOST forgiving with all the checkpoints and queuing into all floors. But as someone who does so much content like older DD and hunts specifically, its a knowledge check! Deep Dungeons are! Knowing how to move and use resources are a knowledge check. But I'd say a solid 80% of the time, I saw a mob and lived bc I see its model or the move name and I know how to handle it. What PT does good I think is slowly integrate that into the higher floors. It's not as constant as EO, but it still exists. It makes floor sets more memorable being like "oh this enemy I need to watch for this". PT I feel engaged more. I mean this in a nice way but if you think the big long gator guy doing a move called "Left Side Smash That Will Slam to My (The Monster Casting It) Left", you should know what that does, and then know how 99% of the models we've seen of that since like HW does that first side, it ALWAYS does the opposite after. A troll/goobue in a packed room, it'll do a draw in first
Bosses - HOH/POTD bosses were eh, EO was good! But PT really made things unique and a threat and that is good. Someone mentioned the "gotcha" mechanic from the first boss and idk if thats a gotcha. But! The Courel boss, and the Antilion boss were really freakin cool especially
Rewards - Good! The floor 100 clear accessories are cute, we got an emote, glam set, the sets of weapons which look really good and thankfully don't glow because I wanna see the stained glass design not just Bright Lights. The norm with framing kits and some cool random minions/bardings. A lot of what I'm getting is for Quantum which im fine with atm but I haven't seen the EXTENT of the rare drops. I mentioned before but really happy we get music remixes from collections here too. The mounts are really unique and cool. Titles are pretty darn good from doing the floors, or solo, etc. It's what I wanted. ALSO SOMETHING IM SUPER GLAD ABOUT, using Challenge Log. Just having that extra reminder there will help this live out a bit more. It also being very casual and easy to hop in and out of cause you aren't stuck doing 21-30 forever
Overall: its DT battle content its good. There's some misses (Like the only big miss imo is the whole 30k accursed hoard achievement which is h. I guess its just following a pattern but still) but doing things like making it easier and less punishing to fully commit to is great, and the whole concept of making your own difficulty is really cool. It's their first interaction on a lot of new ideas so if its not perfect then thats chill. Chaotic wasn't perfect but for their first shot? It was super good.
Solid like 8.5/10 and I haven't even dived into quantum myself

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