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  1. #1
    Player
    SkankyRoe's Avatar
    Join Date
    Jul 2021
    Location
    Limsa Lominsa
    Posts
    303
    Character
    Jak Danyell
    World
    Faerie
    Main Class
    Reaper Lv 82
    Quote Originally Posted by Valence View Post
    ISo before 50 we have something close to PotD and HoH, but after 50 it's more like EO?
    I didn't bother with EO after the 30 story floors so can't really give great input on "being like EO", but from my own experience I'd place things as such:

    Floors 1-50 on par with PotD floors 1-50
    Floors 51-70 on par with PotD floors 51-100, HoH floors 1-30
    Floors 71-79 are an obscene difficulty spike with a lot of overly large OHKO aoes and luring traps all over the place, by far the most difficult part of the entirety of Pilgrim's Traverse
    Floors 81-98 gets a bit easier, on par with PotD floors 101+

    All the bosses(including the floor 99/TFV boss) feel reminiscent of Bozja and Second Walk bosses, a step up from "normal" but still a decent bit easier than "extreme".

    Unfortunately I've heard from a friend who recently did the minimum 15 offering version of Quantum that it starts out already on par with savage floor 3/4, so it seems like there won't be much actual difficulty variance after all.
    (1)
    Last edited by SkankyRoe; 10-09-2025 at 02:30 PM.
    I look just like the roes next door... if you happen to live next door to an amusement park.

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,249
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Not to be negative nancy, I'll list the points that I find very positive with it:

    - More checkpoints of access. This is good because the classic challenge of the mode is on solo runs anyway, and they can't use checkpoints. For anything else (especially casual play) the progression feels a lot better as a result.
    - The visuals and immersion, it's a lot less claustrophobic and repetitive than previous ones, even though the underlying pattern is still the exact same series of square rooms.
    - Candelabras are fun, but more importantly the incenses are a net upgrade over the EO demiclones that were absolute garbage, and the HoH magicites that were just absolutely overpowered. I do appreciate that each incense clearly does something very different, and their bonus are strong.


    Quote Originally Posted by SkankyRoe View Post
    I didn't bother with EO after the 30 story floors so can't really give great input on "being like EO", but from my own experience I'd place things as such:

    Floors 1-50 on par with PotD floors 1-50
    Floors 51-70 on par with PotD floors 51-100, HoH floors 1-30
    Floors 71-79 are an obscene difficulty spike with a lot of overly large OHKO aoes and luring traps all over the place, by far the most difficult part of the entirety of Pilgrim's Traverse
    Floors 81-98 gets a bit easier, on par with PotD floors 101+

    All the bosses(including the floor 99/TFV boss) feel reminiscent of Bozja and Second Walk bosses, a step up from "normal" but still a decent bit easier than "extreme".

    Unfortunately I've heard from a friend who recently did the minimum 15 offering version of Quantum that it starts out already on par with savage floor 3/4, so it seems like there won't be much actual difficulty variance after all.
    So far I have only done up to floor 41.

    - Stones 1-10 behave exactly like extremely squishy dungeon mobs. They are NOT like potd mobs because potd at that level is within the range of lvl1-15, and it still has bees with final sting. There is nothing like this in Pilgrim's.
    - Stones 11-30 behave more or less like dungeons, with extra traps around. You can facepull everything and you'll be fine, but enemies have lost the extreme squishiness of the first series above.
    - Stones 31-40 aren't much different but some mobs are starting to see some harder mechanics like mobs that charge you, or start casting buffs on themselves. So far I like it. Looks like from what people are saying that it stays similar up to stones 70+.

    If you haven't played Orthos, then Orthos can be summarized in 3 stages:

    - Floors 1-30: standard dungeon mobs but with cranked up HP pools, especially since the aetherpool sync is low and doesn't allow to overcome this.
    - Floors 31-70: everything that has a ground AoE of some sort is untelegraphed, and one shots no matter the aetherpool level or defensives. As you start at 31-40, very little mobs are like this and the rest is non threatening beyond perhaps auto-ing solo players to death because again, HP sponges. But the more you climb in floor series the more OHKO mobs there is.
    - Floors 71-99: same principle but cranked up so that a lot more of those AoEs can be extremely threatening (room wide, half cleaves, donuts, or specific mob mechanics), and luring traps appear everywhere and will often spell the end of a run (enjoy having 3 mobs spawning at once and all instantly casting one of those OHKO AoEs overlapping everywhere).

    Bosses are also no joke especially at higher floors, but I feel like Pilgrim is following the same pattern so far. Imo they probably just fixed the HP level of mobs and toned down the threat at lower floors but that's essentially the same design.
    (4)
    Last edited by Valence; 10-09-2025 at 07:43 PM.
    Secretly had a crush on Mao