Quote Originally Posted by Shistar View Post
It's like people forget that there's a whole ass story to do and your endgame friends can sync down to do duties with you... or make a new character to run it with you... specially since no content is particularly time-limited, there's really no rush to get into anything.
Quote Originally Posted by Nyastra View Post
It's a foreign concept for most. Helping your new friend? Hah. Syncing down to do content with them? Hah. Making a new character to go alongside them? Pfft. It's not that complicated. Why are people trying to implement skipping the whole game??
Are we playing the same game? MSQ is ~95% "watch this cutscene by yourself" and ~5% "oh look here is a 15 Minute Dungeon/Bossfight you can play with someone else". This starts off as not so bad as there are quite a few normal over world quests in the beginning that you can share, but that becomes less and less as the game goes on. (if I remember right, it has been a hot minute since I last experienced ARR)

With how much the amount of overworld gameplay quests having been minimized over the years, there is no real "playing together", doing the story with someone else means waiting for them to finish their cutscene so you can mount up and walk to the next cutscene dispensing NPC together, until a dungeon comes in sight.

When a group of my friends last brought someone into the game (during early EW), that person was desperately hoping for more content like PotD to play together for extended periods of time, despite having a small group of people to run content with. We lost that person because they felt too isolated when playing the MSQ, even with people around.