
Oh don't get me wrong, I think that is a problem as well. The classes as they are right now are incredibly awkwardly balanced, and the content is itself awkwardly balanced within that paradigm. Tanks and healers are particularly egregious and could probably stand to be reworked ground up, but they're far from the only ones. Poor phys ranged and ninja. -_-
#healerstrike




Just to clarify because you're sending me very mixed signals now, were you unironically advocating for increasing the baseline difficulty or not?
Secretly had a crush on Mao


This is because there are no healer developers but there are Tank and DPS devs. The caster DPS devs are the ones that work on healers so that is why we see more dps finding its way into healing instead of healing. I love healing, its wonderful and I have healed in many games. This is one of the few games that healing is boring unless you have a bunch of new players. The reason why healing is tuned the way it is to be optimized for Ult and Savage is that is because the devs make that content first and then attempt to reduce the difficulty to make a normal mode.
Until we get to a point besides one or two mechanics checks that require healers, healing is going to remain boring and unfulling. I doubt they will make healing more fufulling because they really dont want to have 3 different types of wipe scenereos in raids so they reduced it to 1.5 because tanks are only needed to hold agro in many cases, looking at you wall bosses.
I'd gladly go back to the days of 2.x and 3.x when there were consequences for healers, tanks and even DPS as today, there really are none.
P.S. If they really want to make healing more important, please for the love of all that is holy, fix WAR self healing... it defines a whole new level of broken.



I mostly just meme. When I play healer in anything easier than savage, I choose that role because I wanna relax in my comfort zone. I try to strike up a conversation with the rest of the party, joke around a bit, tell the tank to step on the gas (can lead to some funky pulls if you get the blessed sprout tank + ARR/HW dungeon combo) and mostly just limit myself to being the person straying from the usual path to grab all the loot on our way to the boss.
Also, I've stumbled into multiple groups putting all the stack markers together when they happen. Very fun to see half or more of your party nuke itself, then go and fix it xD
It does sound like your skill level has well surpassed that of your usual content a while ago and it might be time to give healer a spin in some tougher content (if you'd like to suffer, I suggest Criterions lol). Sadly, almost all of us reach that point sooner or later. As a regen healer, and one fairly strong at burst, you'll have the most fun trying to give your fellow party members a heart attack by letting them drop dangerously low before healing them again.


Yes. I have absolutely no problem with the games baseline becoming more difficult as we level up because it should simply be expected of us to be better as we've become more experienced with it.




Secretly had a crush on Mao
While you're tapping [1] over and over again, envision the burly, competent, dashing tank marrying you and starting a life together after the duty is over.
idk man the role is boring af
Originally Posted by Yoshida-san
Let's consider another theoretical mod: one that displays your character entirely naked.

That's the neat part. You don't.
I'm sure this is infuriating to read for tank mains but unless we ever nerf tanks and stop them being solo machines then healers will always feel awful to play. I never even play healer on my first run of a dungeon anymore because I know if I mess up during my blind run that I'm not needed anyway and I'll spend all of the fight tabbed out if we don't have a res mage or summoner. Tanks just have far too much self healing and even party wide to a degree on far too short of a cooldown.
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