Hey guys remember, if you want engaging content, just go play ultimates.![]()




Hey guys remember, if you want engaging content, just go play ultimates.![]()
Secretly had a crush on Mao
I'm kinda baffled some people finds it normal that you get to have fun as healer only in Savage and Ultimate content.

Hmm, maybe you could try running content with a friend and do a "challenge" run of sorts? Like a BLM who never moves and needs to be kept alive with mits and more healing than usual.
Healing in normal is only fun when people take more damage than a party of veteran normally would after all. Keeps you on your toes, or at least that's how it feels to me.




Doesn't baffle me at all. First of all, that comment would only apply to certain people, not everyone (for example, I have a lot of fun healing on Normal). Second, it's a logical matter of skill. How much fun would an NBA player have constantly playing against random guys at a pick-up game? Or how much fun would a chess GM have playing people over 1000 points below them? Maybe a few will, but most likely those people will have more fun playing against opponents that are actually around their own skill level. Same goes with video games - when you get really skilled at them, it's logical that lower-level content could easily become boring, and the natural solution is that you'll probably have more fun doing higher-level content more appropriate to your skill.



As if having Aero3 will suddenly make running normal content a nightmare
Fun depends on the party, an experienced group, I will only throw a HOT and a shield and I dps, but I have been healing newcomers or those with sprout icons and I have had moments where things went to hell and I liked it. The problem with healing is, it needs to be engaging and difficult, but not that difficult that lesser skilled healers will have issues. Make a role to difficult and most players will not play it. Make it too easy and there will be complains on the forum. Square cant win this.
Ooh and more DPS skills is not the answer. Something needs to change in the encounters.
So no, Normal wont be fun anymore, but you can try harder modes or heal new players who are still learning.



Thanks, Yoshi-P. I'll give it my all!
Seriously, though, I feel like healing is even less fun and engaging in so-called "harder" content. In a tightly scripted encounter, healing the scheduled damage is simply, "Remember to push X button at Y time on the clock, and don't push X off-schedule lest you trigger its cooldown improperly." And healing the unscheduled damage is... oh, right, someone just dies or the party wipes, so the healer basically cosplays as a rez bot (see also: RDM and SMN for prog).




Okay so why does playing a tank and DPS not make me want to rip my hair out in casual contentDoesn't baffle me at all. First of all, that comment would only apply to certain people, not everyone (for example, I have a lot of fun healing on Normal). Second, it's a logical matter of skill. How much fun would an NBA player have constantly playing against random guys at a pick-up game? Or how much fun would a chess GM have playing people over 1000 points below them? Maybe a few will, but most likely those people will have more fun playing against opponents that are actually around their own skill level. Same goes with video games - when you get really skilled at them, it's logical that lower-level content could easily become boring, and the natural solution is that you'll probably have more fun doing higher-level content more appropriate to your skill.
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
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