Limiting the game to one tank class is a very bad thing, so no thanks. We need more variety in our party roles, not less.That is all nice and dandy, but I think PLD should be the preferred tank regardless, since they ain't good at anything else. If a job can tank and also dish out damage then that is broken. I would prefer WAR as a damage dealer, while still being able to fend of foes, but not in a over powering way.
PLD should survive the most powerful attacks, and hold hate. That should go to PLD without a doubt.
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
* The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
* Design ideas:
Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)
Warrior either needs to be a good tank, or good DPS. Not both. Sorry for all those that don't want to hear this, but it's 100% true.
When paladin's start being both good tanks, and good healers, I will take what I said back, but until then, both classes should only get to do one thing well.
They aren't both at the same time, heck DD War isn't even a good DD unless you're fighting too weak stuff.Warrior either needs to be a good tank, or good DPS. Not both. Sorry for all those that don't want to hear this, but it's 100% true.
When paladin's start being both good tanks, and good healers, I will take what I said back, but until then, both classes should only get to do one thing well.
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Warrior is a tank. Will always be. There's no other way really around it at this point. We have enough DD that are way better than what war will ever be and those will be picked because of that role. Not to mention future classes that will also be DD.Warrior either needs to be a good tank, or good DPS. Not both. Sorry for all those that don't want to hear this, but it's 100% true.
When paladin's start being both good tanks, and good healers, I will take what I said back, but until then, both classes should only get to do one thing well.
Let's look at skills WAR will not be able to use in dd. You can already minus 3 of the 5 skills that WAR get. Collusion, Vengance and Antagonize. A dd is suppose to put as little hate on them as possible so that for one the tank can keep hate and for two so that they can deal more damage and not have to hold back. All 3 of those are meant to put hate on WAR.
And that is not including MRD skills which can be outright useless in almost all cases. Two skill attacks have to be used when parried and of course you know what that means. Rampage would be useless over a DD class when you could use berserk. Foresight and provoke would also be not used very often.
Warrior was meant to be a tank and play a different role from a Paladin because it would be useless to have two tank classes that can cure itself and tank and deal low damage.
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