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  1. #1
    Player
    A-Omega's Avatar
    Join Date
    Jul 2019
    Posts
    77
    Character
    Sin Dredd
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Crafoutis View Post
    I really like Warrior as it is, I play this game by myself and I strongly desire a job precisely as Warrior is now, which is to me defined by its self-sufficiency.

    I really hope they do not remove this identity. I'm sorry that healers feel bored if they're not the glue holding a group together when there is a WAR tank, but them's the breaks.
    I’m a WAR main myself…or at least I was when the term meant something.
    For me, WAR is the most boring job to play. There’s nothing fun about fishing for fell cleave while GNB/DRK/PLD all have so much more to do. The new inner release abilities are flashy and fun, but you don’t get them often enough to combat the boredom.

    As far as the healing side goes. WAR isn’t the only tank that has self sustain or the best self sustain. PLD does exist even though mentioning it is calling down the thunder. We get all the hate though.

    Healers shouldn’t blame WARs for their boredom. They should keep demanding a damage rotation. If they had one, every healer would be happy to see a WAR in dungeon runs.

    I don’t agree with the self sufficient part of your comment, but SE has pushed the game more into the solo RPG side and away from its MMO roots so I understand your point.
    (0)
    Last edited by A-Omega; 09-21-2025 at 11:54 AM.

  2. #2
    Player
    aiqa's Avatar
    Join Date
    Jul 2019
    Posts
    365
    Character
    Eleasaid Seraqa
    World
    Zodiark
    Main Class
    White Mage Lv 100
    Quote Originally Posted by A-Omega View Post
    As far as the healing side goes. WAR isn’t the only tank that has self sustain or the best self sustain. PLD does exist even though mentioning it is calling down the thunder. We get all the hate though.
    If claiming PLD has better self sustain than WAR gets some pushback, that might be because it's false and an obvious deflection. PLD sustain is also overtuned (at higher levels), but not close to WAR when played equally proficient.

    Quote Originally Posted by A-Omega View Post
    Healers shouldn’t blame WARs for their boredom. They should keep demanding a damage rotation. If they had one, every healer would be happy to see a WAR in dungeon runs.
    No they wouldn't. Many people play healer because they like to heal. Just adding some damage buttons to healers isn't going to fix things.
    And I don't blame individual WAR players for boring dungeon runs. I blame WAR design/balance. I am not asking for individual players to change. I want WAR design/balance to change.

    Quote Originally Posted by A-Omega View Post
    I don’t agree with the self sufficient part of your comment, but SE has pushed the game more into the solo RPG side and away from its MMO roots so I understand your point.
    There is no solo RPG content in FF that needs the self sustain WAR has. And even if there was, that should not be exclusive to one (or two if PLD suffices) class. If SE genuinely wants some single player focus, that should be across the board. That needs far more equal individual performance between jobs, so that is an even stronger reason to massively nerf tank sustain.
    (0)

  3. #3
    Player
    A-Omega's Avatar
    Join Date
    Jul 2019
    Posts
    77
    Character
    Sin Dredd
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by aiqa View Post
    If claiming PLD has better self sustain than WAR gets some pushback, that might be because it's false and an obvious deflection. PLD sustain is also overtuned (at higher levels), but not close to WAR when .
    I guess we’re ignoring PLD having the strongest heal in the game along with damage on hit (and the best defense so they don’t take half the damage which makes healing them even easier). No, WAR isn’t the only one with self sustain. Let me guess, “it’s a dps loss so I don’t use it”. No, it’s not false. If it were true, PLD wouldn’t be able to do the same exact things a WAR can. Ie…DRK/GBN has to struggle to solo a boss while PLD/WAR can easily. The pushback you speak of is the masses protecting their “perfect tank job”. There’s an entire trend about just that. Funny how no other community has a post like that.

    No solo support? Trust system??? Didn’t they redesign the dungeons so the trust system worked better? Aren’t trails being included in the trust system? Variant dungeons can be played solo, OC/Bozja/Eureka all support solo play. There’s even achievements for completing deep dungeons solo..

    The OP said they were bored. There’s another trend about healers being bored due to lack of dps rotation. They even planned to stage a boycott. Guess I’m completely wrong even though I’m speaking to what the community has said.
    (0)

  4. #4
    Player
    A-Omega's Avatar
    Join Date
    Jul 2019
    Posts
    77
    Character
    Sin Dredd
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    The game design as a whole is flawed and has only gotten worse over the years. Demanding a single job be “nerfed” for something others do while performing worlds better, is insane. Someone posted the most logical take on all of it. TANKS have too much self sustain combined with strong defensives while healers have way too many ogcd heals and overturned healing abilities. That’s the problem. Instead of targeting a single job, why not address the actual problem.

    I added another fact…they changed WAR to what it is now. The original design supported needed the extra healing because it lacked the mit other tanks had. Again, that’s SE making a mistake and thinking a bandaid solution will solve it.
    (1)

  5. #5
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,636
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by A-Omega View Post
    The game design as a whole is flawed and has only gotten worse over the years. Demanding a single job be “nerfed” for something others do while performing worlds better, is insane. Someone posted the most logical take on all of it. TANKS have too much self sustain combined with strong defensives while healers have way too many ogcd heals and overturned healing abilities. That’s the problem. Instead of targeting a single job, why not address the actual problem.
    Yeah, and from either side this can be fixed:

    * Either, as with most MMORPGs, they need to massively increase the HP pools of everyone compared to the incoming damage, then in turn massively increase both the frequency and the spread of incoming damage (so you take longer to die, but overall you also have a ton more incoming damage so all that defensive tooling and healer output is actually challenged).
    * Or, as Guild Wars 2, they need to more-or-less remove tanks (and healers), making everyone fully DPS-first-and-foremost, removing most extra HP, defensive tools and healing, and embracing a very low-damage-intake style where the former tanks are more "bruisers" (slightly more durable DPS but they can't truly "tank" either) and the former healers are more support-y, with more buffs and such less heals.

    But either way it's a significant underlying change to the combat system, akin to ripping it out and replacing it with a different one, demanding more or less that every implementation of every single skill in the game needs to be looked at and possibly replaced.
    (1)

  6. #6
    Player
    Elephantality's Avatar
    Join Date
    Aug 2025
    Posts
    95
    Character
    Vincenzo Terranova
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by aiqa View Post
    There is no solo RPG content in FF that needs the self sustain WAR has. And even if there was, that should not be exclusive to one (or two if PLD suffices) class. If SE genuinely wants some single player focus, that should be across the board. That needs far more equal individual performance between jobs, so that is an even stronger reason to massively nerf tank sustain.
    Bardam's Mettle felt like I needed to use Raw Intuition and Equilibrium on top of my usual mits. I was used to not using those until that dungeon, they hit hard. I liked it. 10/10 would like to play that dungeon again. (Not a solo dungeon, but just wanted to say that) [I died without using raw intuition etc]
    (1)
    Last edited by Elephantality; 09-22-2025 at 07:59 PM.