Your a tank not a healer -nuff said- stay in your lane
Your a tank not a healer -nuff said- stay in your lane
Just to point out at this point they could forgot to fix DRK after nerf WAR so don't forget to remind them that the priority is rework DRK first not nerf WAR or other and make it like how this expansion should end or how the next expansion should begin.
unlock your white mage class
War doesn't need nerfs it is the weakest of the 4 tanks leave her alone! D:<
2/10 Bait
This topic again…time for the way back when machine.
For those who don’t know…WAR is in this position because of changes SE made to its original concept. PLD’s/DRK’s tank stance had mit built into it while WAR’s didn’t. WAR’s tank stance increased hp and healing received. All mitigation came from gear and cds. The health on hit was to compensate for the lack of base mitigation. Even the old defensives played into to the kill it before it kills you mentally…ie Raw Intuition being a parry for all damage coming from the front but a crit for damage from the flanks/rear. This is also why WAR did more damage than other tanks. Add in a dps stance that removed your bonus health/healing and damage healing made even more sense.
What the complaint SHOULD be is, “Revert WAR to its original concept and work out whatever kinks made them decide to change it”. Maybe I’ll make that a post again.
Just go for mechanical consistency.
Paladin spellsword combo -> heals per target hit.
Dark Knight TBN -> scales with targets close to you, shield is per-target.
Gunbreaker HoC -> 1 excog charge per target hitting you
Last edited by Carighan; 09-08-2025 at 08:38 AM.
Honestly this is why Warrior self healing is so stupid compared to the other tanks.This topic again…time for the way back when machine.
For those who don’t know…WAR is in this position because of changes SE made to its original concept. PLD’s/DRK’s tank stance had mit built into it while WAR’s didn’t. WAR’s tank stance increased hp and healing received. All mitigation came from gear and cds. The health on hit was to compensate for the lack of base mitigation. Even the old defensives played into to the kill it before it kills you mentally…ie Raw Intuition being a parry for all damage coming from the front but a crit for damage from the flanks/rear. This is also why WAR did more damage than other tanks. Add in a dps stance that removed your bonus health/healing and damage healing made even more sense.
What the complaint SHOULD be is, “Revert WAR to its original concept and work out whatever kinks made them decide to change it”. Maybe I’ll make that a post again.
Don't get me wrong, I still love my gunbreaker but I honestly might want to level a warrior next.
I wouldn't say "nerf" it, it honestly needs a overhaul to be a healthy job... It's not really that good in savage other tanks are usually better other then for invul cheese, though its self healing is absurd self healing isn't important when you get to the "higher end" of content.
Though largely I think support jobs (Tanks & Healers) need to actually be redesigned, I personally think sustain, self healing and even target healing is fine on a tank but with current healer design theirs no reason why tanks have those skills. I wanna play a game that can both utilise tanks having some supportive healing skills while also not stepping on the healers role too much.
I'd only be ok with a WAR nerf if it was part of a core design philosophy shift to make healers feel more needed/engaging in low end content.
In which I do also think PLD, GNB and DRK also need nerfs.
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