Page 21 of 22 FirstFirst ... 11 19 20 21 22 LastLast
Results 201 to 210 of 211
  1. #201
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,301
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    I also vaguely remember being able to solo him on Dark Knight by dropping Salted Earth under the sword and popping Living Shadow before starting the minigame. But that was either a fever dream or they patched it a while ago, because I tried that again in DT and it did absolutely nothing.
    (1)

  2. #202
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,884
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    The issue is not accommodating solo players.

    The issue is the game accommodates for people that only play for 1-2 hours a week.
    (1)

  3. #203
    Player
    Kandraxx's Avatar
    Join Date
    Sep 2021
    Posts
    359
    Character
    Aurelia Nox
    World
    Twintania
    Main Class
    White Mage Lv 100
    Yeah, should rather accommodate the 0.1% of players who have 7 other people at their disposal they can get along & perfectly align their schedule with. 10/10

    Do you realize that there's a reason why the participation in non-trivial group (i.e. you can actually fail indefinitely) content is at or below 10% of all players?
    (8)
    Last edited by Kandraxx; 09-19-2025 at 05:49 AM.

  4. #204
    Player
    MsMisato's Avatar
    Join Date
    Dec 2013
    Location
    Limsa Lomensa
    Posts
    901
    Character
    Khloe Lafihna
    World
    Balmung
    Main Class
    Pugilist Lv 79
    Quote Originally Posted by fantasiaaddict View Post
    title

    /10chars
    can't because they don't pull the entire dungeon at once so they get chased off to go to the trust system. so speed running dungeons caused this. discuss
    (3)

  5. #205
    Player
    All_Nonsense's Avatar
    Join Date
    Feb 2024
    Location
    Gridania
    Posts
    318
    Character
    Neo Bird
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Isn't every player a solo player? Account sharing is against ToS. This thread makes no sense
    (0)

  6. #206
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I think having a solo aspect to MMORPGs is important, but shouldn't overshadow the multiplayer aspect to it.

    It's good to just log and do activities alone to relax one day, and then fully indulge in organized PF high end duties on the other. However, about the multiplayer aspect, there's something quite funny about XIV's encounters. While you usually do those in a multiplayer scope, there are very little interactions needed.

    Let's say the 2min meta, which some people die by the hill that it's important because it promotes "group play". When it was the last time you were in a group that coordinated the 2min burst in a different way? The structure of most of the content itself just encourages you to do your opener and just press everything on cooldown afterwards, as the burst windows will naturally align. There's no actual planning needed salvo for very specific and uncommon situations.
    (3)

  7. #207
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,127
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    14 is an MMO that enforces cooperation by forcing you to play with other people to progress essential duties

    So the game by default has solo elements and cooperative elements no matter how much you only like to do one or the other.

    So there is no reason why solo play shouldn’t be encouraged when it doesn’t encroach on enforced cooperation, but as soon as cooperation is part of the equation then it should be the central focus, overpowered solo elements shouldn’t be bought into that equation nor should solo play attempt to even encroach on what is done via cooperation
    (2)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  8. #208
    Player
    RedLolly's Avatar
    Join Date
    Oct 2024
    Posts
    939
    Character
    Lorna Alba
    World
    Lamia
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Raikai View Post
    I think having a solo aspect to MMORPGs is important, but shouldn't overshadow the multiplayer aspect to it.

    It's good to just log and do activities alone to relax one day, and then fully indulge in organized PF high end duties on the other. However, about the multiplayer aspect, there's something quite funny about XIV's encounters. While you usually do those in a multiplayer scope, there are very little interactions needed.

    Let's say the 2min meta, which some people die by the hill that it's important because it promotes "group play". When it was the last time you were in a group that coordinated the 2min burst in a different way? The structure of most of the content itself just encourages you to do your opener and just press everything on cooldown afterwards, as the burst windows will naturally align. There's no actual planning needed salvo for very specific and uncommon situations.
    The 2-minute meta allowing average players to still line up bursts without any real coordination is a feature, not a bug, of why players wanted that design.
    (0)

  9. #209
    Player
    Elephantality's Avatar
    Join Date
    Aug 2025
    Posts
    95
    Character
    Vincenzo Terranova
    World
    Goblin
    Main Class
    Warrior Lv 80
    Quote Originally Posted by Raikai View Post
    I think having a solo aspect to MMORPGs is important, but shouldn't overshadow the multiplayer aspect to it.
    I agree, there should be a balance. Being able to play with my friends at any time, is my deepest motivation to playing this game. It's nice that the game gives me enough space to do so solo, for when I want to practice my individual skills. Of course can't do that with raiding and such. Although, I am very discouraged from wanting to do raids, everyone seems to say they are fun, but then I hear so many stories of drama, and friends all wanting to stop raiding, it brings the worst out of people. At most I would rather do dungeons, and some trials with others. This game has a long journey and it would be lame to do all of that solo, but it is nice to have the option to at times.
    (0)

  10. #210
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,301
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by RedLolly View Post
    The 2-minute meta allowing average players to still line up bursts without any real coordination is a feature, not a bug, of why players wanted that design.
    Except it also defeated the entire point of lining up your buffs, that it was something extra to do.
    You could easily clear any savage fight without it before, it was never an absolute requirement and only allowed well-coordinated groups to achieve faster kill times, which felt nice when you managed to do it properly.

    Now it just happens automatically, takes close to 0 thought and is already accounted for when they design fights, it went from something interesting to optimize to just being a baseline expectation.



    Actually, let me go off for a second here.
    I'm convinced that the people who wanted consolidated buffs and burst windows were just parse bros that blamed the old system for their inability to get oranges.
    It never mattered to casuals, they probably never even thought about it and just did their own thing, and it didn't matter to the high-end because they managed to align their burst with the old varied cooldowns just fine.

    It's not like it really solved anything either, you still get people in party finder who let their buffs drift into Narnia.
    Now you just get punished for not doing it because the fight expects everyone to line up their burst, it's supposed to be automatic after all.
    (5)
    Last edited by Absurdity; 09-20-2025 at 02:52 AM.

Page 21 of 22 FirstFirst ... 11 19 20 21 22 LastLast