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  1. #1
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,275
    Character
    Sojitora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    This hasn't been a thing since 7.3 dropped. Every PF group (with 24+ people) gets their own, fresh instance, which is locked for 10min, enough time to enter Forked Tower without anyone else being able to interfere.
    Been in multiple instances when suddenly 48 people disappear and doing fates and the likes as 20-24 remaining is also ruining game time....

    The thing is... the instance count those 48 people who is away doing forked tower as well, and that the need to use third party clients like discord to find players is ridiculous as well, the whole thing with FT more or less seem like it never passed the QA department and or QA department was ignored as the content then was rushed out.
    (1)

  2. #2
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,074
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Themarvin View Post
    Been in multiple instances when suddenly 48 people disappear and doing fates and the likes as 20-24 remaining is also ruining game time....

    The thing is... the instance count those 48 people who is away doing forked tower as well, and that the need to use third party clients like discord to find players is ridiculous as well, the whole thing with FT more or less seem like it never passed the QA department and or QA department was ignored as the content then was rushed out.
    Fates scale to the number of people who did them the last time

    CE’s scale to the number of people in them

    Forked affects neither if you end up in an instance originally opened by a forked group
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  3. #3
    Player
    Daralii's Avatar
    Join Date
    Jul 2015
    Posts
    3,363
    Character
    Endris Caemwynn
    World
    Coeurl
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by XtremePrime View Post
    As most people said already, it's not broken and they said they're not going to be adding an easy mode to it.
    So it's for a different type of audience, but they said that the upcoming instance in OC will have both a normal and a savage mode!
    They never gave a hard confirmation on Magic having a normal mode. The exact quote from the digest:
    we've started discussing the possibility of designing Normal and Savage versions of the next large-scale dungeon. We appreciate the feedback that you've shared with us so far and will do our best to make our next updates as enjoyable as possible.
    (2)
    Last edited by Daralii; 09-13-2025 at 11:06 PM.

  4. #4
    Player
    Velthice's Avatar
    Join Date
    Sep 2013
    Posts
    569
    Character
    Ozzie Nyandias
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Daralii View Post
    They never gave a hard confirmation on Magic having a normal mode. The exact quote from the digest:
    He actually did in his famitsu interview about a month ago now. "We've received feedback that players want multiple difficulty levels, so the development team is working hard to implement that at any cost."

    He also didn't rule out revising the original in the same interview, but wanted to see how easing the entry requirements would affect participation first. I wouldn't expect a full rework, but if clear rates remain under where they want them to be, you can probably expect to read about mechanic nerfs/adjustments in the footnotes of future patches

    You can read that all here: https://www.famitsu.com/article/202507/48601
    (3)

  5. #5
    Player Stasya's Avatar
    Join Date
    Oct 2021
    Posts
    472
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Velthice View Post
    how easing the entry requirements would affect participation first
    It is still trash and lame as hell.

    One entry 600 silver or 960 gold. Go grind fates for a while or do lamest brain damage inducing cannon gold farm. Or i almost forgot, win pot against people literally botting it for achievement (since it's max 20) and also win gold coffer and/or second chance.

    After you enter oc that thing doesn't spawn immediately .... even if lets say everyone in group magically puts ciphers at the same time it still a lot of downtime just to enter raid ..... and you can't even press magic button to Q immediately and you can't even help people who sleep and forget to put cipher (there is no participant list).

    what they need is to do simple trick:

    Remove ciphers or make them drop from fates/coffers in OC.

    Remove the need for OC instance, let people queue into tower once everyone in raid satisfy level 20.

    And probably the most annoying part once you wipe because someone insta pulls first boss since they use autorotation plugin or they just want a missing afk friend into raid:

    Remove xp penalty.


    All friction i mentioned is pointless and just a waste of time for a content that comes with ruin debuffs and limited resses.

    And this is me just writing about entering, raid itself is garbage it wants to be savage,yet most mechanics are floating around extreme oversized difficulty. But ofc they put tank mechanics for last fight so you can die as dps/healer on simple in/out for autos or people unable to do forked fury.

    I will stop here probably, my blood is just boiling from this complete mismatch type of a content.
    (5)

  6. #6
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,195
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Stasya View Post
    what they need is to do simple trick:

    Remove ciphers or make them drop from fates/coffers in OC.

    Remove the need for OC instance, let people queue into tower once everyone in raid satisfy level 20.

    And probably the most annoying part once you wipe because someone insta pulls first boss since they use autorotation plugin or they just want a missing afk friend into raid:

    Remove xp penalty.
    Baldesion Arsenal and Delubrum Reginae Savage raiders have a reason to engage with the "base" zones of Eureka and Bozja, even if all they want to do is those raids: re-acquiring Lost Actions. Furthermore, that engagement can be indirect, because they can pay someone else gil to do the work.

    Occult Crescent lacks all of that, because Phantom Jobs aren't consumables in the same way, let alone consumables that can be sold on the marketboard. Forked Tower's entry requirements and currency requirements are the only reason a Forked Tower raider has a reason to spend time in South Horn.

    My guess is that that's what SE was thinking. This is one of those situations where they shaved off the (potential) annoyance of re-acquiring consumables but didn't fully think through the downstream consequences.
    (1)

  7. #7
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,195
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Castrum Lacus Litore, Delubrum Reginae, and Dalriada are each carried by two features: Relevance to the story, and Lost Actions/Essences. The actual combat in them is nothing to write home about because it becomes rote after the second or third clear. Thus...

    A Forked Tower Normal would require re-writing the story of Occult Crescent so that something of narrative impact actually occurs in the instance.

    It would also require answering some hard questions about Phantom Jobs. Unlike Lost Actions/Essences, they don't let you queue as one role (Tank, Healer, DPS) and pick up the ability to play as some other role. So that element of flexing and fun is simply missing. And a lot of the more "interesting" phantom actions are incredibly niche. Phantom Chemist is basically dead on arrival without a raise restriction. Phantom Geomancer distinguishes itself by Suspend... but, are you willing to say that random pickup group is hard blocked if no one has Geomancer leveled? Are you willing to say that {treasure} is hard blocked unless you bring a max level Phantom Thief with lock picking? And so on, and so forth. How do you make Phantom Jobs fun and/or relevant?

    (And what's supposed to happen to Sanguinite and its impact on gearing? )

    Like, I get it. It'd be absolutely wonderful to instance into South Horn and have something other than a zergfest chasing FATEs and CEs. But I feel like SE really wrote themselves into a hole here, and the effort to dig themselves out is simply not happening for Forked Tower: Blood.
    (4)

  8. #8
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,074
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Sanguinite is already arguably the worst upgrade material we have ever gotten

    What amounts to such a minute upgrade should not be locked behind clearing a raid of forked tower’s relative coordination that many times

    Sanguinite feels like the reward from CLL, not from BA
    (3)
    As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.

    I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess

  9. #9
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    366
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    I'm sure their original plan was for the second part to function exactly the same as the first, but obviously they've received a lot of feedback on it and if they ignore all that feedback, this whole piece of content is just going to be dead to most players.
    (1)

  10. #10
    Player
    FuturePastNow's Avatar
    Join Date
    Nov 2023
    Posts
    366
    Character
    Kali Zeruel
    World
    Faerie
    Main Class
    Warrior Lv 100
    Calamity Unbound, as the final CE of the South Horn story*, should reward a cipher. Since it is impossible without a minimum number of people, it will need that kind of incentive after the second zone is added (not to mention years from now when this is old content).

    *I almost feel bad calling what OC has a story, it has less story so far than Eureka
    (1)

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