This thread turned into lol quickly.
This thread turned into lol quickly.
So I guess groups that skipped phase 2 would be considered exploiters too as well right? What about the groups that are able to kill Miser's Mistress before she even moves rendering the majority of that encounter pointless? Or players that used certain abilities/return to territory to solo NMs back in the days? All this is just players making note of encounters and adjusting to the AI. Yoshi did acknowledge that this was oversight but at the same time commended the players for being able to do such a thing.Yoshida has stated quite clearly that this was not supposed to be possible for Garuda, it was a dev oversight. It was clearly an exploit by anyone that did it, and once yoshi confirmed it *was* an exploit that ends any discussion about whether its cheating or not. Yoshida confirmed it was an exploit. Yes it is cheating. There is no way around it, so your opinion, while you are welcome to maintain it, is not based on the facts of the matter right now as far as game designers are concerned. The facts of the matter are that Yoshi says its an exploit, so it is an exploit. But we all knew this before Yoshi even said it. Cheating to get rewards is not something anyone should really respect, and the OP pretty much had it coming to him by making it so obvious. I do agree ppl went too far, but they always go too far.
At the end of the day, this is good for the general populace since it allows the devs to adjust to the players ingenuity and hopefully create better encounters where the enemy AI isn't so easily abused.
We can go through every little situation in the game, and argue it all day. As far as I know, this is the only encounter in which Yoshi said "was not intended". So I wont say shit about anything else except Garuda. Skipping Aerial Blast is, in fact, an exploit..period. Yoshi made it pretty clear. Using developmental oversights to your advantage is the definition of an exploit. No one wants to admit it to themselves, but that is indeed what it is. Everyone knows whether they intentionally abused the exploit or not. I'm not passing judgement im delivering facts here. The fact of the matter is skipping aerial blast was not an intended mechanic, thus abusing it makes it an exploit. You're exploiting a developmental error. Finding these errors is part of our jobs as players. Continuing to exploit them is not. And Yoshi should rightly commend them for finding an error their dev team was entirely unaware of. On top of that, it takes quite a bit of damage to exploit that weakness in programming. That still doesn't change the irrevocable fact that it is an exploit. Trying to rationalize it away is just silly. Props to those who found it, but those who continued to abuse it deserve no props at all outside of being able to reach such dps numbers. We don't know for sure if the other situations you described were intended or not. We know for a fact that this one wasn't, so its the only one I can say is definitively an exploit.So I guess groups that skipped phase 2 would be considered exploiters too as well right? What about the groups that are able to kill Miser's Mistress before she even moves rendering the majority of that encounter pointless? Or players that used certain abilities/return to territory to solo NMs back in the days? All this is just players making note of encounters and adjusting to the AI. Yoshi did acknowledge that this was oversight but at the same time commended the players for being able to do such a thing.
Guys... Guys... we are DPSing WAY too hard... we are in danger of not seeing Aerial Blast....
Dammit guys.... No more nukes... Im serious... we're bordering on Exploitative here...
Hey... Who just threw that last Thunder combo? Seriously guys...
If you beat Garuda before Aerial Blast while prepared for it and the phases after, props to you.
If you beat Garuda before Aerial Blast while intend to exploit it as a bug or die trying, well, any n00b can do it.
Merlwyb is my wife~
http://na.finalfantasyxiv.com/lodestone/character/139657
http://www.youtube.com/user/ragzGT
If you dps too hard straight away without stopping at around 60% for the last plumes you force her to Aerial Blast much earlier and its physically impossible to kill her before she does Aerial Blast, which is why the blm burn strat involves slow dps until a certain point and than full out dps.
Its not a case of doing too much dps its a case of creating a strategy where you can avoid the hardest part of the fight.
If Yoshi believes skipping phase 2 is also unintended im sure he will design the fight so she Aerial Blasts at 50% no matter how fast/slow you kill it so you are forced into phase 2.
And surprisingly the LS's that kill it normal will still be able to kill it.
I wouldn't be so sure about the LS's BLM burning it.
http://bluegarter.guildwork.com
Not sure why I'm replying to this but I feel compelled to state that when we first BLM burned Garuda we were not aiming to "use an exploit." Timing when not to attack and when to go full on zerg is a strategy that we used for ourselves in the past for a stronghold NM that spawns an army of adds at every 25% HP. We started this there in order to gain, save and have at the ready the kill power (TP, MP) to zerg it down before we were overwhelmed by 50 additional mobs. If we went too hard too soon we would sometimes run out of gas before it would die and be overwhelmed and killed while struggling to finish him at 5% health. That was the strategy that we used to kill Garuda before Aerial Blast. We were not plotting how to cheat the fight or take advantage of an oversight on the part of the developers. Our aim was to be innovative, not to exploit a flaw in the design.
Ironically enough, we have likely benefited from our 3:30 kill strategy less than 95% of the people who have seen and replicated it. I think we've done Garuda a grand total of six times since making the video public and feel no immediate rush to zerg all the weapons to completion since they're not that incredible and we're capable of beating it any number of ways with any number of classes.
Darklight bodies are more important to us than glowing wind staves.
I will say the fight (as intended) is the most fun of any content SE has given us to date. I admit and agree that it's unfortunate few people will need it or be interested by the time the AI is changed to trigger Aerial Blast at a set HP% regardless of time or damage.
I don't think the real issue is `class stacking` or dev oversights. The real issue is limited content which we assume 2.0 will remedy. If the game has plenty to do, with high end and extremely challenging endgame content for parties as well as alliances, I highly doubt people will be that worried about who is getting Garuda weapons in a BLM party.
Last edited by DarthTaru; 05-03-2012 at 10:33 AM.
Idk why you're replying either because frankly you have no reason to defend yourself. Finding an exploit is not the same as abusing an exploit, and if it wasn't for you the exploit probably would not have been found. You should be proud. Of course if you or anyone else continues to abuse it *after* realizing it was an exploit...well then thats just exploiting. As I've said, ppl know if they intentionally exploited a broken mechanic or not. So again, you have no reason to defend yourself.Not sure why I'm replying to this but I feel compelled to state that when we first BLM burned Garuda we were not aiming to "use an exploit." Timing when not to attack and when to go full on zerg is a strategy that we used for ourselves in the past for a stronghold NM that spawns an army of adds at every 25% HP. We started this there in order to gain, save and have at the ready the kill power (TP, MP) to zerg it down before we were overwhelmed by 50 additional mobs. If we went too hard too soon we would sometimes run out of gas before it would die and be overwhelmed and killed while struggling to finish him at 5% health. That was the strategy that we used to kill Garuda before Aerial Blast. We were not plotting how to cheat the fight or take advantage of an oversight on the part of the developers. Our aim was to be innovative, not to exploit a flaw in the design.
Just lol. That's all you get.
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