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  1. #1
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Valence View Post
    All that's telling me is that things aren't going to change at the core, and that's enough to tell me that I won't be satisfied with the direction the game has been going toward, because I'll still be left with vapid action game DDR, rote memorization, fights that get harder and harder and no room for any actual RPG battlesystem whatsoever.

    I hope they'll realize that the original players the game attracted were specifically attracted to the game for a model that is NOT compatible with what we're being served right now. If people that are happy with what they currently have will continue to be happy, then I'm afraid I won't be able to be happy myself. There is no in between there. We're not the same audience.

    Sorry if that sounds harsh but that's the ugly truth of it.
    Probably the only thing I could really interpret from that is that the 2min meta is staying. The question (if this speculation is right) is how they're going to build up this allegedly de-homogenization around such a strict buff window.
    (4)

  2. #2
    Player
    MisterNublet's Avatar
    Join Date
    Oct 2020
    Location
    Gridania
    Posts
    459
    Character
    Autechre Voidmoon
    World
    Midgardsormr
    Main Class
    Sage Lv 90
    Quote Originally Posted by Raikai View Post
    Probably the only thing I could really interpret from that is that the 2min meta is staying. The question (if this speculation is right) is how they're going to build up this allegedly de-homogenization around such a strict buff window.
    They can't. The 2-min meta is like a malignant cancer that has metastasize and infected all parts of this game for the worse.

    Job design, skill and ability design, character stats, and boss fights are all designed and/or severely limited by the 2-minute combat system.

    The devs struggled with this expansion to add any meaningful skills or abilities because most jobs GCD rotations are extremely rigid and already don't have any room to add an additional GCD during fillers without under/overcapping resources, nor do they have any room to add another GCD during their 2-min burst cycle.

    Which is why most jobs got boring af oGCDs or some useless ability that doesn't even work in any content.

    There is zero room left for job growth with this combat system. If this supposed "big job update" still has 2-min buffs on every job, it just shows how lazy and incompetent these Devs are.
    (15)
    Last edited by MisterNublet; 09-09-2025 at 04:07 AM.

  3. #3
    Player
    seolhyun's Avatar
    Join Date
    Sep 2015
    Posts
    168
    Character
    Sana Minatozaki
    World
    Adamantoise
    Main Class
    Dancer Lv 70
    Quote Originally Posted by MisterNublet View Post
    They can't. The 2-min meta is like a malignant cancer that has metastasize and infected all parts of this game for the worse.

    Job design, skill and ability design, character stats, and boss fights are all designed and/or severely limited by the 2-minute combat system.

    The devs struggled with this expansion to add any meaningful skills or abilities because most jobs GCD rotations are extremely rigid and already don't have any room to add an additional GCD during fillers without under/overcapping resources, nor do they have any room to add another GCD during their 2-min burst cycle.

    Which is why most jobs got boring af oGCDs or some useless ability that doesn't even work in any content.

    There is zero room left for job growth with this combat system. If this supposed "big job update" still has 2-min buffs on every job, it just shows how lazy and incompetent these Devs are.
    its hard to explain to ppl that didnt play early on, but playing scripted bosses with kinda disorganized jobs felt so much better than now. now you are just playing a scripted 2 min job with scripted bosses and it's so boring. it also killed a lot of variety you used to get by trying bosses on diff jobs.
    (18)

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,229
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by seolhyun View Post
    its hard to explain to ppl that didnt play early on, but playing scripted bosses with kinda disorganized jobs felt so much better than now. now you are just playing a scripted 2 min job with scripted bosses and it's so boring. it also killed a lot of variety you used to get by trying bosses on diff jobs.
    And not all bosses were completely scripted either, cf Melusine. I'd like more fights with modular smaller gameplay segments that can overlap or just happen in random order.
    (5)

  5. #5
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    777
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Valence View Post
    And not all bosses were completely scripted either, cf Melusine. I'd like more fights with modular smaller gameplay segments that can overlap or just happen in random order.
    But that would mean our damage numbers cannot be properly compared to one another and we cannot have that, that would make some people very very sad.
    :^)
    (12)
    So long, and thanks for all the fish.

    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.

  6. #6
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    One on hand, I understand the drive of wanting to optimize and really perfect your jobs performance, but at the same time, I feel like the fixation on perfection is something that really stifles job design creativity in this game, but I think the issue is less about the community and more about how the game enables us to clearly structure the “perfect” rotation because of how structured everything is
    (9)

  7. #7
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,578
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by ty_taurus View Post
    One on hand, I understand the drive of wanting to optimize and really perfect your jobs performance, but at the same time, I feel like the fixation on perfection is something that really stifles job design creativity in this game, but I think the issue is less about the community and more about how the game enables us to clearly structure the “perfect” rotation because of how structured everything is
    And then... suddenly we have a cutscene or some boss-untargettable event just before a 2min burst window on normal modes lol.

    I do complain about the 2min meta overpowering every aspect of the job's performances, but I still try to play around it, even on normal content, because there's nothing else going on for DPSers.
    (3)

  8. #8
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,484
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by ovIm View Post
    But that would mean our damage numbers cannot be properly compared to one another and we cannot have that, that would make some people very very sad.
    :^)
    arent we in a game that heavily refuses dps meter? how is that a valid point?

    rhetorical question
    (1)
    without fun jobs none of the content is fun!
    jobs should have their full rotations on lvl 60 or 70! for a better low lvl experience.
    for satisfying glam builduing we need 5 basic glamplates + 2 more for each class / job
    pls give us a proper glam collection like every other mmo has.
    pls upgrade the gear from normal raid and also alliance-raid by 10 ilvl each.
    pls add old glowy ex trial weapons for new jobs!
    and for gods sake pls give as the ability to preview any hairstyle on our own character!

  9. #9
    Player
    ovIm's Avatar
    Join Date
    Oct 2014
    Posts
    777
    Character
    Vim Mercer
    World
    Alpha
    Main Class
    Gunbreaker Lv 90
    Quote Originally Posted by Asari5 View Post
    arent we in a game that heavily refuses dps meter? how is that a valid point?

    rhetorical question
    It is not a valid point, i was being sarcastic there.

    But you know that there is a subset of numbers site users that would grow into a massive hissy fit if there was too much variance in fights (just look at some of the reactions to M2S and M6S). Add to it that it surely feels like a lot of the changes that were made to the games combat systems in the past years were made to specifically cater to that subset, and you will see where I am coming from with that statement.

    I just now read the rhetorical question bit and feel a bit silly. I'm gonna keep that post up for people with the same kind of text understanding as I just showed though lol
    (4)
    Last edited by ovIm; 09-10-2025 at 10:31 PM.
    So long, and thanks for all the fish.

    RIP Viper 28/06/2024 - 30/07/2024. It was a fun month.