"Within the MSQ, we can't always provide a unique expression for the jobs in every patch," Yoshida says. But "when it comes to using the jobs in battle content and bringing out more of that uniqueness of each job, we are working on a big update." Before Dawntrail even launched, Yoshi-P had teased that he wanted to counteract 'class homogenization' in an overhaul that was planned for 8.0.
"People might think of it as an expansion of the system that we have in the game. So the players who already like the way things are can feel at ease that nothing is going to change for their experience. But we are trying to do something new on top of what we already have."
"In terms of the individuality of each job and also showcasing the player character to the fullest in terms of how they are the hero of the game, we want to continue placing importance on both of these aspects moving forward."