Yoshi-P stated in the past that the devs view adding new jobs as a requirement for each expansion. They NEED that hype. But, I too, wouldn't be mad if they instead used that manpower for retooling current jobs.
That said, if we do see new jobs, my dream job's been an Apothecary/Chemist style healer with a focus on potion mixing, mechanically similar to mudras or dancer steps, to store buffs/debuffs and special skills while having a selection of basic heals to fall back on. It'd be heal over time like WHM/AST. It could actually fulfill the whole left from removing SCH's DoTs with some skills, too.
Main weapon is a set of bottles. Quest series is traveling for rare ingredients for potions. There was a hint that such a healer type exists on the First, too.
Judging by Chemist in Occult Crescent, the devs seem hesitant to add a healer with a potion user flavor and aesthetic with potions and ethers as items, despite most being literal garbage clogging up our inventory because of our skill sets and the rest being instance based. Deep dungeon sustaining potions and the stat buffers that only see usage in high difficulty. Pictomancer, however, is described to actively mix their paint mediums in combat, so there is that, too.
But I really want a healer that isn't wholly magical.


Machinist is in desperate need of some changes. this "physical ranged tax" is a bunch of malarkey, especially when it consistently performs the worst of every single combat job in the game.



My guess is next expansion is going to be FFX themed and we'll get a dual pistol job, basically Gunslinger from Aion.
Based on their previous patterns I think we'll get Tank/Phys Ranged in 8.0 and Heal/Melee in 9.0



If they rework jobs to a decent state we'll have 20+ new jobs lmao
The last thing the game needs is new jobs but unfortunately the team sees it as a make or break issue. I wish they would maybe settle for 1.


I think they will farm more hate than likes if they repeat the formula. On top of adding more design debt with new armor, weapons etcI think they will keep adding 2 new jobs because it creates excitement and it is their way of selling the expansion. Samurai, for example, was massively popular when it released, not just because it was the new job but because a lot of people like it as an actual concept outside the game and were even drawn to the game over it. I feel like Red Mage was popular, but more specifically to people that already played FFXIV because a "half melee half caster" was only really becoming a thing on PLD other than that and the fact it was a rez mage.
You can go on, like how Reaper was a really cool aesthetic for people that like cool or deathly aesthetics. Or how dancer cleverly appealed to FF11 players and to anyone that remotely finds dancing interesting, which was so obviously a lot of casual players. Or how Pictomancer was an easy money grab for all the creatives that play the game, which is a lot of the community, judging from the commission adverts posted all over the place.
All of which means we need to ask the question: what would be a relevant aesthetic that is also a money grab in a similar fashion?
"We bring new job that does exactly as Viper / Ninja, just simplified and does 3x damage of what Picto did, please enjoy".
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