Page 6 of 6 FirstFirst ... 4 5 6
Results 51 to 60 of 60
  1. #51
    Player
    azuraroya's Avatar
    Join Date
    Sep 2025
    Posts
    15
    Character
    Roya Azura
    World
    Halicarnassus
    Main Class
    Paladin Lv 90
    well, to me, mid core means "the commun gamer" the one that will invest time on a game and play the best he can with what he knows, that is plenty enough for ff14.
    a hardcore gamer, will raise at sunlight with a game open to keep on searching things on how to improve and do better then the average player, try to be better then himself each day he spent on the game and try to find always a better challenge

    to be fair games for hardcore gamers are rare nowadays.
    (0)
    Practices makes it easy!!

  2. #52
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,483
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Monk Lv 100
    Quote Originally Posted by TheRealQuah View Post
    Savage is midcore content.

    It's the hardcore content that's lacking in FFXIV with 1 ultimate a year.
    recently someone said to me there is too little casual content in the game. with only the island and quests being casual. dungeons arent casual they said.

    now whos in the right?
    (3)
    without fun jobs none of the content is fun!
    jobs should have their full rotations on lvl 60 or 70! for a better low lvl experience.
    for satisfying glam builduing we need 5 basic glamplates + 2 more for each class / job
    pls give us a proper glam collection like every other mmo has.
    pls upgrade the gear from normal raid and also alliance-raid by 10 ilvl each.
    pls add old glowy ex trial weapons for new jobs!
    and for gods sake pls give as the ability to preview any hairstyle on our own character!

  3. #53
    Player
    All_Nonsense's Avatar
    Join Date
    Feb 2024
    Location
    Gridania
    Posts
    318
    Character
    Neo Bird
    World
    Cactuar
    Main Class
    Warrior Lv 100
    Quote Originally Posted by vincexorcized View Post
    And there’s good “midcore” content like deep dungeons, Eureka and Bozja.
    Bro didn't even say "Occult Crescent" which is the current "midcore" content of the expansion. Then he says to go play mahjong in an MMO to make it fun. That's how cooked this game is right now

    The WoW exodus of 2021? Could've been avoided if they just played Mahjong. Classic blunder.
    (4)

  4. #54
    Player
    Themarvin's Avatar
    Join Date
    Aug 2016
    Location
    Gridania
    Posts
    2,248
    Character
    Kurotora Iga
    World
    Zodiark
    Main Class
    Monk Lv 100
    would pay 20-25 Euro per month, if was more bite to the games content in general and every day being somewhat different.

    In reality 14-15 Euro per month is like what it costed 25 years ago for a subscription to an MMO.
    (0)

  5. #55
    Player
    dotsforlife's Avatar
    Join Date
    Feb 2017
    Posts
    286
    Character
    Dippin' Dots
    World
    Leviathan
    Main Class
    Astrologian Lv 100
    This game isn't going to rebound because the one at the helm, Yoshi P, doesn't know wtf to do anymore. Guy just pushes what he wants instead of what the playerbase wants and what an MMORPG needs. No more of his excuses. The apology tour tropes are over. Player count has plummeted worse than any other time period. Remove that man and get someone fresh in to revitalize the game.
    (2)
    Last edited by dotsforlife; 09-07-2025 at 07:24 AM.
    -- Fire Yoshi P --

  6. #56
    Player
    ehbiwtf's Avatar
    Join Date
    Dec 2021
    Posts
    25
    Character
    Dacien Fernandez
    World
    Mateus
    Main Class
    Dark Knight Lv 90
    They need to break up how formulistic the game is. From everything, patch schedule to the story, to dungeon design, it's all been repeated the same every expansion. I think that hits a little closer to the main issue.
    (2)

  7. #57
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    459
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Themarvin View Post
    would pay 20-25 Euro per month, if was more bite to the games content in general and every day being somewhat different.

    In reality 14-15 Euro per month is like what it costed 25 years ago for a subscription to an MMO.
    Do that and people move to WoW as they are already doing. Also you do realize that they are already milking so much with cash shop? They earn plenty money, they just put all those investments to other projects that are failing.
    (1)

  8. #58
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    807
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Jeeqbit View Post
    It basically is but there are many players that are afraid to even try out Extreme or Unreal purely on the basis of the "High-End" categorization and no other reason. Often parties ask them to look up guides or put a load of acronyms they don't understand, so they don't even try.
    I disagree with that. Midcore in mmo used to be those players that spend a lot of time in game, but don't participate in things that rely on heavy group organisation, like high difficulty prog, world first race, basically anything that ask you to scheldule your life around the game. Same content can be in several categories depending of how you engage with it. Old field operation were pretty casual if you only did the story, but became the definition of midcore if you farmed several relics. If you pick up extreme on the fly, it's midcore. If you do them with a static and scheldule it, it's belong to hardcore.

    Casual/midcore/hardcore were terms that described the way the players engaged with the game, but now people seem to think it's some kind difficulty lvl. I feel like labelling the content as one of those losing something design wise, since the same content could be enjoyed several ways. When you design your content as midcore content, you end shrinking your window of opportunity. And the sad thing is that the dev seem to follow that thinking. That's how we ended with FTB : they wanted to design midcore content but because people continue to say midcore is extreme and low savage, it ended being far from the midcore people expected from that content. Because they reduced midcore to a few factors...

    And everyone should stop with the "afraid" narrative. People are not afraid. It just ask them more than what they bother giving to the game. This mentality of player being "afraid to" is one of the thing that lead to the Chaotic and FTB fiascos, and the whole nothing to do complaints. The belief that with the right incentives, everyone will flock to those content is just wrong. There is plenty of players that have the lvl to do Extreme that just don't bother because they don't want to deal with PF or statics. There are also plenty of players that use to do extreme, savage or even ultimate that stopped because they did want to involve that much into the game anymore. Those are proof that most of the time it's not about being "afraid".

    The afraid argument is something defended by dellusionnal players that don't want to accept if the people don't do those content, it's mostly because don't want to, or that have an ego problem, and somehow feel superior for being the ones "not afraid to go into harder content", and see everyone else as peasant or useless.
    (7)

  9. #59
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    8,197
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by CNitsah View Post
    The afraid argument is something defended by dellusionnal players that don't want to accept if the people don't do those content, it's mostly because don't want to, or that have an ego problem, and somehow feel superior for being the ones "not afraid to go into harder content", and see everyone else as peasant or useless.
    I've said this before, but I filled up a linkshell aimed at players anxious about trying to do this content and it filled in 2 days. I've also met loads of players that express this anxiety over the last 10 years. Maybe there are players whom are not avoiding it due to anxiety, but it is definitely one of the big reasons. People don't have confidence in their own skills etc because snapshotting gets them all the time as well.
    (1)

  10. #60
    Player
    Ephremjlm's Avatar
    Join Date
    Oct 2022
    Location
    Limsa Lominsa
    Posts
    241
    Character
    Ephremjlm Molina
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by UNDEAD10000 View Post
    Not all players who don't try out extreme trials, unreal trials and savage raids are afraid to them being categorized as high-end content, it's the toxicity they don't want deal with for not able to do everything 100% perfectly all the time.
    So I kind of want to double down on and add to your point. I personally don't get bothered by any toxicity though it can be 1 of the problems people face. For me personally I ran into other issues. I did do higher end content. It started by me completing all of the blue mage carnival stuff, then saying okay well I might as well do savage and ultimates. I studied and learned those fights (just like I would some of the blue mage fights), and what I found was that the juice just wasn't worth the squeeze, at least not for me.

    My FC at the time didn't have the raiders to get a static going and quitting that FC to join another that did that would be silly and was off the table. I already spent time learning the stuff outside the game, I didn't want to have to then try to hop and find other discords (also outside the game) just to do a single instanced fight inside the game. If people want to come at me about that, that's fine, but its poor game design if that is a requirement. My last option was pugging. I remember my first time being so god damn bored. The waiting for the pug, and then actually running the fight for 3 hours just to not clear it even though by all means I knew the fight at that point. We all had the right gear for the fight but some people just couldn't do the mechanics. I get it, that some people like this kind of thing, but after continuing on that trend for a while and finally getting the clear I was over it.

    I did hard fights in FFXI (also games like diablo, OSRS, etc.), and as a MIDCORE player, I liked the preparation. I liked understanding how the game needed to be played. I liked customizing my gear, and even gear swaping/role swapping when needed to fight that specific set of mobs or boss. I even liked doing skill chains syncing up with other players. This "dance" thing, while for the most part just doing the same rotation over and over because skills are just plain damage mitigation, or healing, isn't very fun to me. It's too scripted. Like I feel it COULD be fun to me on occasion, but currently the game either has piss poor easy content, or ultra scripted do this thing perfectly content with no room for any design in between, or real reason or incentive to even climb to the top.

    Idk man I hope that's relevant and valuable for people to maybe understand perspecitves a little more. Plus idk afk waiting in a city and instance queuing for these things which all take us to a platform feels very "mobile" game like to me. js and no hate. It has it's place, but it shouldn't be the ONLY place.
    (0)

Page 6 of 6 FirstFirst ... 4 5 6