I'm honestly completely confused on what the majority of the playerbase thinks midcore is. I always assumed midcore was extremes, first three savage fights, Deep dungeon, field exploration, ect. Really anything that has a bit of a challenge but not overly challenging. M6S definitely seemed out of the range of midcore, but that's a fringe case.
I've been told by the casual playerbase that the new dungeons are not casual, they're midcore, and I was told normal raids are midcore because the casual players don't do them.
Honestly I think the playerbase is divided on what midcore even is.
I agree we need more content that is slightly challenging, I'd say fights that might take roughly 25-50 pulls blind to clear and is easy to get into, but I know a lot of the playerbase disagrees with me on that.

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