I am assuming that if a second weapon is to be progressed, do we have to repeat all the steps in this patch again? E.g. components and farming light.
I am assuming that if a second weapon is to be progressed, do we have to repeat all the steps in this patch again? E.g. components and farming light.
None. The orbs are specifically made for the forge to work the relics. So it will then go back like before - Get 3x Waxing Arcanite per weapon you already posses which you want to upgrade, 500 tomes each. From the same NPC you got the ones from the previous step.
Nah back to tomestones weapons once you finish the light farm.
amazing thank you
While I would have preferred it being tied to OC, I do really like that this step rewards you for having unlocked a lot of optional content. I appreciate Ivalice+Nier giving the most for alliance raids. This is a glorious situation where for once you're rewarded for doing some of the longer raids instead of just spamming CT. Loved seeing 999 aether from Paradigm's Breach without a daily bonus.
There will be complaints no matter what. It seems like they really looked at ARR relics because "That's what people wanted" and put that into Dawntrail. Yet, the complaints are still there. This is why I say they can't win. People forgot what grinding in ARR was like.
Also lol thinking I'm using chatgpt because you can't fathom anyone genuinely enjoying the game at this point. Very dismissive and not constructive.
The reason they can’t win is because the seismic shift in the entire games design principles in ShB has fundamentally created two distinct player bases who want to play two different games
For people who’s relic experience is EW the new (and old) relics feel like they are being asked to do something unreasonable. Meanwhile for people who actually did the original atma pre nerf the whole tomestone cop out seems insulting for a relic
It’s going to very hard to marry those players. Square seems to at least partially understand because their shift to quantum design of “everyone should have something to do in every piece of content” but it remains to be seen how they implement that into content that was built with the foundation of a grind in mind. Like how do you make an inclusive but still grind friendly equations of arcanauts/augmented laws order/elemental gear?
As a healer main in this game for nigh on 14 years all I can say is that I’m tired. My role has been eroded of complexity and expression for 3 expansions. I’ve watched the tanks do my role for me for 2 expansions and my feedback and critiques continue to fall on deaf ears.
I have no idea who modern healers are designed for but I know now it’s not me. This is the first expansion I’m truly considering dropping the healer role and not returning, so if that was the goal- congratulations I guess
This is my only real complaint in this step, personally. I am fully on board with the how of this: none of the roulettes were particularly popular, so this is an effective way of incentivizing people into them. But given we have no real sway on what we get, getting ARR content...the most common content purely by virtue of everyone having it unlocked as a matter of course...and being rewarded next to nothing feels particularly punishing. By all means I am fine with variance in the gains, especially since a lot of the ARR content can be knocked out relatively quickly, but I hope the formula used is recalibrated a bit to narrow the field a hair or two.I have some feedback for this. I very much like the grindy step with the roulettes except because it's weighted I've seen people leave lower level stuff. In the future if the goal is to fill up roulettes then consider making it a flat number and then balance based on that. A shame that you didn't have something to do in occult crescent to keep that going and populating it a bit for new people. I liked having two options in the past with field content.
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