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  1. #41
    Player
    Asari5's Avatar
    Join Date
    Aug 2020
    Posts
    1,281
    Character
    Na'mira Yarhu
    World
    Zodiark
    Main Class
    Dragoon Lv 100
    lets make killing creatures a step. not in some instances but in the open world. and not in a fate but just the ones standing around everywhere. they barely have any use anyway

    like 10 specific enemies.... a 100 times. just a long list of monsters.

    would be a funny sight in the overworld
    (0)
    without fun jobs none of the content is fun

  2. #42
    Player
    Veritas-Ancora's Avatar
    Join Date
    Oct 2013
    Location
    Gridania
    Posts
    1,044
    Character
    Mother Vain
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    I love the current step of relic and want to add to it.

    Next Relic Step should be similar to Books, but require 30 specific trials, 15 specific dungeons, 5 alliances, etc.

    Instead of relying on roulette, it requires the player to pick some of the higher-level content to be played. So Jeuno and San d'Oria should absolutely be included in this.
    (0)
    _________________________________________________________________________________________________________________________

    I hope the devs are listening. We need the devs to please listen.

  3. #43
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,424
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Regardless, I like if the approach is a different method every step. Hopefully the later ones will fully involve the North Horn and Forked Tower: Magic of the OC.
    (1)

  4. #44
    Player
    BokoToloko's Avatar
    Join Date
    Jan 2017
    Posts
    367
    Character
    Boko Toloko
    World
    Shiva
    Main Class
    Gunbreaker Lv 100
    I think the array should've had more options for grinding, even if the quantities were bellow 100 points of progrees in a crystal. Giving several choices for speeding the grind would've been neat, some of them being:
    - Hunts
    - Vana'diel Alliance Raids
    - Extreme and Savage clears
    - Occult Crescent and Forked Tower
    - FATEs, Treasure Hunts, Wondrous Tails

    Even if people will tend towards the path of least resistance, having options for detours that could appeal to people averse to the main method would be great. Which is also why I would like a step that salvages otherwise useless currencies and tokens (like Society Quests or EX totems) among other things. And, while some people would throw a fit, I want to see more chances for crafters to be involved.
    (1)

  5. #45
    Player
    Raoabolic's Avatar
    Join Date
    Nov 2016
    Location
    Bastok
    Posts
    2,120
    Character
    Raogrimm Ironfist
    World
    Coeurl
    Main Class
    Fisher Lv 90
    I'll say it...
    there should be a step that involves your Squadron. Yes, this is the hill I will die on along with my beloved toppled, unused LoV machines!
    (0)

  6. #46
    Player
    Nyastra's Avatar
    Join Date
    Aug 2025
    Location
    Limsa Lominsa
    Posts
    55
    Character
    Emerson Ney
    World
    Spriggan
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Sunhwapark View Post
    I liked whatever Eureka did, live and play in the zone.
    Eureka remains one of my favorites as well. I liked the culture around it and that you knew you were taking a day or few hours to spend time grinding in a zone. Common courtesy of waiting to pull NMs because they didn't just "respawn" vs the whole rush from one critical encounter to the next only to get there when it ends. Etc etc. But I get it's not for everyone.
    (3)
    Through twilight, we endure.

  7. #47
    Player
    avraymk's Avatar
    Join Date
    Jul 2024
    Posts
    25
    Character
    Adam Kent
    World
    Tonberry
    Main Class
    Dancer Lv 100
    Quote Originally Posted by SyferU View Post
    You know how each of the roulette has a specific element tied to the Aetherwell Array? Why not assign elements to specific duties and have us do those instead?
    Like Ifrit and Hells' Lid giving fire, garuda and Xelphatol giving wind. Depending on what kind of duty it is it could give more or less aether.
    I think there would be a burnout of farming the same boss over and over as there would always be an optimal farm choice...

    ... Though to be fair all I get is CT on alliance raid.

    Maybe if they rotated the bosses each day and it was a one time bonus light? But then players would be expected to learn a lot of extremes (if thats what you were implying).
    (1)

  8. #48
    Player
    Jason_Ashford's Avatar
    Join Date
    Jun 2021
    Posts
    276
    Character
    Samuel Ashford
    World
    Malboro
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Crafoutis View Post
    That's the wonderful thing!

    Ask 100 people and you'll get 100 different answers, lol.
    that's what gets me, and why i call the community fickle. You have 100 different answers, the devs look at those answers, and pick the ones that seem popular, and then the other people who didn't ask for those features will complain that wasn't what they wanted.
    (1)

  9. #49
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,316
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Allow me to do what I like doing in the game, if the devs cannot provide anything engaging to do (fates are not engaging and neither is spamming CEs/fates in OC).

    The problem of relics isn't that they're a grind, it's that they rely on excruciatingly mind numbing pieces of content, so if we can't have anything actually fun with good shelf life (like pvp or actual rogue lites) then I'd rather be able to pick what I like doing.
    (2)

  10. #50
    Player
    Commander_Justitia's Avatar
    Join Date
    Aug 2013
    Posts
    1,177
    Character
    Ash Primordial
    World
    Phoenix
    Main Class
    Paladin Lv 90
    I am fine with poetics.

    The problem is that gear doesn't affect your skills in any meaningful way than crit + 0,5% etc. I rather have them focus on talent trees or gear that changes how we use our skills. They just need to remove the dust from the PvP trait system in 2.x and implement it for PvE with a relic traitpoint system
    (0)

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