Take the ARR/HW methods and simply improve upon them.
For example sake, let's look at the often maligned book phase. All they need to do is repurpose Chloe's Wondrous Tales system. Treat it like a scavenger hunt of sorts. Which is essentially what that step tried to be, but they didn't take into consideration how world mobs and fates didn't spawn fast enough to compensate for players endlessly farming them. Especially in the latter. So make some adjustments there and voila, you've fixed the step.
For the light step, just do what HW did, but with better variety. Random trails/raids will be "enhanced" or whatever you want to call it, and you need to farm them in that window. Heck, if you really want to be daring, lean into the "enhancement" idea and make the fights very slightly harder. Could be anything from speeding them up to increasing damage. Embrace the chaos!
There's so many ways to make the relic steps engaging. They've simply settled on the most boring.



Reply With Quote







