Relics are not something I think about in steps. Relics for me ideally are
- Long term investments
- Not just cosmetic
- Encourage you to play different elements of the game through required tasks and collections
- Have minimal to no RNG but instead focus on the volume of tasks and collections. If there has to be RNG it needs to be tradable.
-Have some kind of region/story element tied to certain zones and require some kind of achievements there (so a boss, a rare fate, a jumping puzzle, idk).
Forcing it in steps feels bad, as do generic tome turn ins. But the average player of XIV is ok with instant gratification, which imo is why relics have looked like crap the last few sets. ARR/HW/StB were the best. I don't think that is their fault either. XIV lacks diverse enough gameplay and world design to support a relic journey imo, it just ends up being really boring, really RNG crap. As long as the goal is accessibility and instant rewards, relics are just another tome gear and are not serving their intended function in an MMO imo.


Reply With Quote







