I'm also largely of this opinion, excluding the old "Light steps."
Conceptually, the Book steps give us a reason to tackle several different content ranging from a specific dungeon/trial to a specific FATE in a sort of checklist. I wouldn't want a 1-to-1 copy-paste repeat of the Book step (what with the hard-to-spawn FATEs), but the concept is there; between asking us to revisit several dungeons and normal mode trials we maybe haven't seen in years, maybe killing mobs like a hunt log, or completing certain FATEs. Heck, there's no reason why they couldn't have added OC FATEs /CEs and trash mobs to that; it would have made sense here.
And yes, the item collection steps utilizing various currencies would have been preferable. Not only did it give you a variety of ways to collect what you needed, but it made some dead/dying content relevant again. Beast tribe quests feel largely useless once you've hit penultimate rank; I don't feel motivated to keep going for what is essentially a glorified "thank you" cutscene. Why not put something worth spending their currency on in there? They could even consider using Cosmic Exploration tokens as an outlet to buy something for this step as well. Heck, even PvP wolf marks could purchase one of them. One of the items could be sold for the Hunt nut currency. They seemed to approach this type of relic step with the bicolor gemstone and gil vendor being involved, but then decided to shoehorn omnicrafters in for the rest of the way because why not?
I just remember the old Light steps such as the Nexus relic for example, as people mind-numbingly farming whatever trial PF found to be the most time-efficient level of light ad nauseum, not unlike EX farming. That was even more boring to me than a tomestone grind, because you would repeat like some random Alexander raid 10 times or so until you had enough or the party disbanded.
People are calling this current DT step a "Light" step, but I don't find it at all like previous Light steps, and in fact appreciate the randomness of doing roulettes I normally don't even have to bother with and seeing dungeons/fights I forgot existed. Time will tell if I still feel that way about Alliance roulette, got lucky with a Jeuno this morning. I haven't done Crystal tower/LoA in over a year, so I'll be immune to the burn-out longer.
Doing each roulette a day each is fine with me, but if people want to grind these roulettes out, the option is there for them. I much prefer this method over their God-awful RNGatma, because I can see tangible progress to my goal and everyone's effort is rewarded the same for the most part.




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