

Since this is Discord, it should be easy for you to share evidence to support your claim.if you think it's the daily exp queuer's that are throwing matches, you are wrong, it's the discord premades that throw matches, they decide who should win the match based on how many of their buddies are in the match, so your solution is the worst possible thing to fix it
If you can’t, I’ll have to assume your accusation is blank
The problem is people go into the queue and say "Hi I'm just here for the daily reward" and barely do anything. They don't want to invest further. I do think there should be a percentage based. Third gets the least reward while first gets the most. On the issue of connections though, I do think there should be an improvement. Going to the pvp discord is not enough. How about, having in-game pvp team for frontlines? I would love to have like minded people just join me in something like that, where we could have fun and theorize about team comps. Best we have is the occasional PF (or host your own) and qsyncs. Fun fact: I still do not have a pvp team. I'm new to pvp for a few months.I don't really think Frontline would be improved by making the mode even more punishing for people who are new to PVP or a waste of time for the people who aren't new to PVP but either aren't good enough or don't have the connections to have a sizable influence over the match. Why would I want to queue for a mode if there's a decent chance I will not be getting any consolation for my time, especially in a game where the only bit of your time that isn't rewarded by the game is time you spend chatting or doing social activities? How would a new player feel encouraged to keep attempting to learn the game mode when a sizable amount of their time is going to have nothing to show for it while they try learning?
I think your suggestion would improve individual match quality, sure, but only because the only people interested in playing Frontline are players with an invested enjoyment of the game mode who are fine with getting nothing on a loss. Which is definitely not a lot of people. Even more competitive games still give players some amount of consolation on their losses.



If the effort:reward ratio is an issue, then wouldn't it be solved by scaling rewards depending on how close you are to the point goal for victory?
So if it takes 1000 points to win, getting 700 points by the end of the match would give you 70% of the rewards. It would encourage people to play to win without excessively punishing lower skilled teams, it would also turn people off slacking because you don't just get free rewards for sitting around the entire match.




Not a bad idea. Winning could still net an additional % of rewards without conflicting with it either.
Ultimately it always boils down to where we want to put the threshold, because removing all rewards for losing teams of making it so pitiful that it wouldn't matter, would just turn people off the mode entirely (me included, and I'm not a pvp casual), but on the other hand the current reward system is just crazy, especially reading that bit quoted above on rewarding higher the more people lose (???)
Agreed with this. Suggested the same in second post in this thread.If the effort:reward ratio is an issue, then wouldn't it be solved by scaling rewards depending on how close you are to the point goal for victory?
So if it takes 1000 points to win, getting 700 points by the end of the match would give you 70% of the rewards. It would encourage people to play to win without excessively punishing lower skilled teams, it would also turn people off slacking because you don't just get free rewards for sitting around the entire match.
Might have to check better. There are even worse pvp server with name and shaming + toxicity. Should check that one to see the real deal.
We are talking about discords that organise premades to throw matches. We aren't talking about toxicity and shaming - that exists even on this forum.
Feel free to post link or DM me some proofs that people organise match throwing - I am interested and down to listen. I just never seen this specific behaviour.
Last edited by TofuLove; 09-01-2025 at 10:56 PM.
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Rather make achievement gates you need to do accomplish, meaning you must do certain stuff as an individual, to be able to get xp and the additional rewards for placing 1st. 2nd. and 3rd. to prevent freeloaders, if it is that what you got in mind.
Sure, I think frontline is currently a super casual content, with a lot of potential to be competitive. I think what we have now is a pvp equivalent of fall guys collab (respectfully lol).
I would be happy with ANY kind adjustment that would incentivise players to be better at the game, or take it with even a hint of seriousness, because what we have is not enough.
There have been a few ideas in this thread that could work including this one.
Problem is that it seems that developers just don't look at this content with seriousness, and just see it as stop-gap content.
It's just kinda whatever.
Their half baked pvp updates every time are super telling.
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