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  1. #191
    Player Masekase_Hurricane's Avatar
    Join Date
    Oct 2013
    Posts
    1,906
    Character
    Masekase Hurricane
    World
    Louisoix
    Main Class
    Astrologian Lv 100
    Frontline queues were long before they started waving the exp carrot for players. In my opinion frontline is there to pull players in and let them experience PvP with them hopefully moving on to ranked etc. Doing anything to hamper that just hurts PvP in the long term.
    (0)

  2. #192
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    111
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Valence View Post
    Probably yeah, as long as it offers enough content but with a balance where someone starting up doesn't have to spend years grinding it up when there is years to catch up with. Having diminishing costs for older series instead of just putting them out of reach would probably be a healthier approach I think.
    I think that's a good idea.
    Other games i play have similar mechanic and it works quite well, also creates some differentiation between pvp and pve.


    Quote Originally Posted by Masekase_Hurricane View Post
    Frontline queues were long before they started waving the exp carrot for players. In my opinion frontline is there to pull players in and let them experience PvP with them hopefully moving on to ranked etc. Doing anything to hamper that just hurts PvP in the long term.
    we've discussed this in lengths within 20 pages of the thread. it's already hurting pvp in long term because it's seen as free exp for no participation - it needs some balancing and addressing the lethargic players.
    if pvp is not fun enough to be played for the sake of it, maybe that needs to be reviewed.
    (2)
    Last edited by TofuLove; 08-28-2025 at 07:26 PM.
    You will find the cancel subscription if you go to Mogstation > Service Account Status.

  3. #193
    Player
    Wanderer42's Avatar
    Join Date
    Feb 2024
    Location
    Ul Dah
    Posts
    6
    Character
    Yuuko Aioi
    World
    Zalera
    Main Class
    Ninja Lv 99
    if you think it's the daily exp queuer's that are throwing matches, you are wrong, it's the discord premades that throw matches, they decide who should win the match based on how many of their buddies are in the match, so your solution is the worst possible thing to fix it
    (3)

  4. #194
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    111
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Wanderer42 View Post
    if you think it's the daily exp queuer's that are throwing matches, you are wrong, it's the discord premades that throw matches, they decide who should win the match based on how many of their buddies are in the match, so your solution is the worst possible thing to fix it
    I actually don't know if you are trolling or not. What?
    I've been on many pvp discords. Nobody makes premades to throw matches.
    But for the tea and gossip, feel free to DM me the urls of servers or send screenshots that confirm this - I would LOVE to know.
    (0)
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  5. #195
    Player
    Godzillaxpowerrangers's Avatar
    Join Date
    Sep 2013
    Posts
    260
    Character
    Ayatane Wolfblade
    World
    Cerberus
    Main Class
    Reaper Lv 100
    Quote Originally Posted by TofuLove View Post
    I actually don't know if you are trolling or not. What?
    I've been on many pvp discords. Nobody makes premades to throw matches.
    But for the tea and gossip, feel free to DM me the urls of servers or send screenshots that confirm this - I would LOVE to know.
    Three of there post are about premades throwing matchs.
    (0)

  6. #196
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    525
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Wanderer42 View Post
    if you think it's the daily exp queuer's that are throwing matches, you are wrong, it's the discord premades that throw matches, they decide who should win the match based on how many of their buddies are in the match, so your solution is the worst possible thing to fix it
    Now you have peaked my interest.

    Normally, it is the casual objective hunters that throw matches from time to time whether it be farming big ice while they're 50 points from winning or letting themselves drop from 1st to last trying to bully the opposing team from the highest rated objective at the time. Premades usually win most of their matches. So I'm curious as to when they decided to start throwing matches, because that definitely doesn't sound like them...I'll be waiting miss.
    (0)

  7. #197
    Player
    Atreus's Avatar
    Join Date
    May 2011
    Posts
    890
    Character
    Atreus Auditore
    World
    Faerie
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Masekase_Hurricane View Post
    Frontline queues were long before they started waving the exp carrot for players. In my opinion frontline is there to pull players in and let them experience PvP with them hopefully moving on to ranked etc. Doing anything to hamper that just hurts PvP in the long term.
    I cannot speak for your datacenter, but they were never slow on Aether. They maybe took longer when we still queued only for our Grand Company (please bring it back) and then immediately quickened when they introduced forced freelancer. While there's probably a correlation on EXP, I just don't see it as enough to make or break the queue.


    On a complete sidebar, I completely forgot about this mechanic. I saw it on wiki when I was looking for patch dates. Man we really are out here throwing extra rewards on losing aren't we?

    In the event that your affiliated team previously ranked third, PvP EXP, Series EXP, and Wolf Marks earned will be increased by 10% for each subsequent third-place ranking, up to a maximum of 50%. This bonus will carry over to the next match upon ranking second, and be reset entirely upon ranking first.

    https://ffxiv.consolegameswiki.com/w...ine#cite_ref-4
    (2)
    Team Hello First Time - Fan Fest 2016 Feast Exhibition
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  8. #198
    Player
    TofuLove's Avatar
    Join Date
    Jan 2024
    Posts
    111
    Character
    Tofu Love
    World
    Twintania
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Atreus View Post
    On a complete sidebar, I completely forgot about this mechanic. I saw it on wiki when I was looking for patch dates. Man we really are out here throwing extra rewards on losing aren't we?

    In the event that your affiliated team previously ranked third, PvP EXP, Series EXP, and Wolf Marks earned will be increased by 10% for each subsequent third-place ranking, up to a maximum of 50%. This bonus will carry over to the next match upon ranking second, and be reset entirely upon ranking first.

    https://ffxiv.consolegameswiki.com/w...ine#cite_ref-4
    Did not know this, and that's wild to me.
    In other games I play, usually it's winning streak that gets rewarded, not the losing streak...

    Honestly this game's reward structure is just baffling. Though I can't imagine most people queueing for more than one game anyway and are done once they are done with roulette.
    (0)
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  9. #199
    Player
    LuxLC's Avatar
    Join Date
    Apr 2024
    Posts
    3
    Character
    Hikaru Asaoka
    World
    Midgardsormr
    Main Class
    Black Mage Lv 100
    I don't really think Frontline would be improved by making the mode even more punishing for people who are new to PVP or a waste of time for the people who aren't new to PVP but either aren't good enough or don't have the connections to have a sizable influence over the match. Why would I want to queue for a mode if there's a decent chance I will not be getting any consolation for my time, especially in a game where the only bit of your time that isn't rewarded by the game is time you spend chatting or doing social activities? How would a new player feel encouraged to keep attempting to learn the game mode when a sizable amount of their time is going to have nothing to show for it while they try learning?

    I think your suggestion would improve individual match quality, sure, but only because the only people interested in playing Frontline are players with an invested enjoyment of the game mode who are fine with getting nothing on a loss. Which is definitely not a lot of people. Even more competitive games still give players some amount of consolation on their losses.
    (0)

  10. #200
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,143
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by LuxLC View Post
    I think your suggestion would improve individual match quality, sure, but only because the only people interested in playing Frontline are players with an invested enjoyment of the game mode who are fine with getting nothing on a loss. Which is definitely not a lot of people. Even more competitive games still give players some amount of consolation on their losses.
    Sure, FFi14 s a theme park MMO but Frontline isn’t the spinning coffee cup ride in the kiddie kingdom section.
    It’s a players versus players.
    It’s one of the few spaces in the game built for players who enjoy the thrill of PvP
    Yes, Frontline is “casual” in the sense that it’s more accessible than Ranked Crystalline Conflict, but it still carries structure, strategy, and stakes.
    You queue up with 71 other players to fight for first place, not just to stroll around and collect tomestones.
    The mode should operates on a risk versus reward system.

    So why are the players who treat Frontline like an actual PvP match being penalized, while those who contribute little to nothing still walk away with rewards?
    The system is currently tilted toward passive play.
    It enables and encourages people to join just to leech rewards, rather than actually play the mode.
    That not only undermines the integrity of the game, it actively punishes those who put in effort and it burns out the PvP community that wants to engage meaningfully.

    Frontline thrives when players are invested. When people play for the win. When they work together, make calls, take risks, and adapt to the flow of battle. It doesn’t have to be toxic to be competitive — it just has to matter. Right now, the mode is in danger of becoming hollow because the reward structure ignores performance and team play.
    (0)

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