Quote Originally Posted by Atreus View Post
Yes, we do. You're just thinking about it in absolutes. There are absolutely creative ways to scale abilities that are different than what WoW does, such as through traits.



We need both. Most content gets "neutered" because of item level caps. Item level caps need to be reduced for most pieces of content to either at or close to minimum iLv or the entire experience will remain as mundane as it always has been.
There'd be a pretty big difference between just unlocking the entirety of the kit for older content -with- and -without- checks and balances like an entire 'traits' system. As it stands, simply hitting the unlock button is not going to improve the experience. It will certainly make it quicker, but 'better'? Reduced item level caps would certainly help, but so would mechanics being re-worked, like what WoW did with some of their earlier dungeon content.