
Originally Posted by
Mikey_R
In dungeon trash pulls, TBN does nothing worthy of note. It is just a 25% HP shield, which gets melted very quickly. The issue you have is players not knowing how to tank with DRK, rather than DRK being bad, despite what you might say.
As for your proposed changes, you would make DRK broken defensively or they are changes that just wouldn't work as you might intend.
1. Abyssal Drain, Blood Weapon has 3 stacks, you have <3 GCDs to use Abyssal Drain for damage. Abyssal Drain is also already a very strong heal, giving it 3 stacks is just broken.
2. Salted Earth, only lines up every 3 minute window, and again, you have a duration of < 3 GCDs, really underwhelming effect for something that wouldn't trigger often.
3. This is just Vengeance on steroids. Half the cooldown, 10% more mitigation and damage that is over 2 times higher than Vengeance. Something like this would not happen for many reasons.
4. With a lot of packs being mostly physical attacks, you make yourself almost completely invulnerable for 12 seconds, on a 90 second cooldown and, even if you aren't invulnerable, you still get 30% damage mitigation. Way too strong.
5. Without specifying a cooldown, I assume this is something you can just use whenever, this is likely how the vast majority of your MP is going to go in to (assuming it has a higher overall potency than Edge of Shadow). However, if your issue is mainly with DRK in trash packs, reducing the damage of 1 mob is going to make no noticeable difference to the damage the DRK takes. So, it fails in the one aspect you seem to want to try and 'fix'.
At this point, can people stop posting 'fixes' to jobs that they are completely ignorant on? It is just a waste of everyone's time and energy when it could be better spent on more realistic changes that are actually balanced and not the mess that this topic is.