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  1. #21
    Player HanakoTheGoth's Avatar
    Join Date
    Aug 2025
    Posts
    138
    Character
    Shardbinder Sakura
    World
    Leviathan
    Main Class
    Conjurer Lv 93
    Quote Originally Posted by ThurinTurambar View Post
    Lets look at it from different perspective, why would dps players have to accept tanks that *choose* to pull 1 pack at a time because they dont want to click their mitigation buttons? 1 pack at a time is solo/no tank party pace.
    Of course you should be civil about it, i tend to say something along the lines "Do you recon we can try pulling more? You're clearly handling 1 pack without issue".
    Also how else do you want people to learn tanking but doing increasingly bigger pulls? You arent really punished if you fail the pull, so why not?
    get your point but talkin about tank that pulls 2-3 packs monsters but we have one random asso expect them handle more then that clearly they cannot and is using cooldown trying do there best but some random fucker wants makes things worse watch in the end ruins there cooldown rolation watch leave them wide open next pull. cause of some idiot trying to troll
    (0)

  2. #22
    Player HanakoTheGoth's Avatar
    Join Date
    Aug 2025
    Posts
    138
    Character
    Shardbinder Sakura
    World
    Leviathan
    Main Class
    Conjurer Lv 93
    Quote Originally Posted by Vatom View Post
    Dark busted is a funny joke lol
    I couldnt even bother anwsering the troll at this point nod for you doing so cant believe someone called dark busted
    (0)

  3. #23
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,399
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    You know this job has been apart of every single Ultimate's World First, and almost every single savage world first since 5.0 right?

    Theres an entire game out there beyond expert roulette. It feels pretty disingenuous to not acknowledge the content they actually balance the game around when determining a job's strength and viability.
    (1)

  4. #24
    Player HanakoTheGoth's Avatar
    Join Date
    Aug 2025
    Posts
    138
    Character
    Shardbinder Sakura
    World
    Leviathan
    Main Class
    Conjurer Lv 93
    Quote Originally Posted by Oizen View Post
    You know this job has been apart of every single Ultimate's World First, and almost every single savage world first since 5.0 right?

    Theres an entire game out there beyond expert roulette. It feels pretty disingenuous to not acknowledge the content they actually balance the game around when determining a job's strength and viability.
    dont care about that what care about is ability to tank proparly at 1-70 dont care about what i do at max level. sense i do not care to do that content ever. deal with toxic players evolved.

    stop using that execuse that its awesome only at level100 and in raids. cause thats like only 10% of the game. if tanking is bad throught out the game doesn't make job any fun now does it. instead of calling it skill issue. call it what it truely is class design issue


    also do realise we talkin about tankin as a whole not just they got world first in ultimate. that doesnt warrent bad baliancing
    (1)
    Last edited by HanakoTheGoth; 08-24-2025 at 05:21 PM.

  5. #25
    Player
    theunhappypotato's Avatar
    Join Date
    Jun 2024
    Location
    Ul'dah
    Posts
    127
    Character
    Luci Thish
    World
    Lich
    Main Class
    Dancer Lv 100
    Quote Originally Posted by HanakoTheGoth View Post
    dont care about that what care about is ability to tank proparly at 1-70 dont care about what i do at max level. sense i do not care to do that content ever. deal with toxic players evolved.

    stop using that execuse that its awesome only at level100 and in raids. cause thats like only 10% of the game. if tanking is bad throught out the game doesn't make job any fun now does it. instead of calling it skill issue. call it what it truely is class design issue


    also do realise we talkin about tankin as a whole not just they got world first in ultimate. that doesnt warrent bad baliancing
    but DRK as a class is good even on lower level it has the same mits as any other tank, the same stats and what nat, i can w2w with DRK in any dungeon without dyingif the healer has more than 2 fingers
    (2)

  6. #26
    Player
    Derio's Avatar
    Join Date
    Jun 2015
    Posts
    3,370
    Character
    Derio Uzumaki
    World
    Sargatanas
    Main Class
    Dark Knight Lv 100
    DRK is fine so long as the healer isnt really bad or messes up your invuln. If you got a early level version of TBN it would be perfect. I think healers honestly need better oGCD healing options earlier. Most of the time a DRK dies is because either A- lack of proper mitigation or B- Healer did not heal the tank. Some cases you can have both
    (2)

  7. #27
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,399
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by HanakoTheGoth View Post
    dont care about that what care about is ability to tank proparly at 1-70 dont care about what i do at max level. sense i do not care to do that content ever. deal with toxic players evolved.

    stop using that execuse that its awesome only at level100 and in raids. cause thats like only 10% of the game. if tanking is bad throught out the game doesn't make job any fun now does it. instead of calling it skill issue. call it what it truely is class design issue


    also do realise we talkin about tankin as a whole not just they got world first in ultimate. that doesnt warrent bad baliancing
    If thats your argument then can my be "dont care about dungeons, baby content"?

    DRK does just fine in dungeons btw.
    (1)

  8. #28
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    546
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Derio View Post
    DRK is fine so long as the healer isnt really bad or messes up your invuln. If you got a early level version of TBN it would be perfect. I think healers honestly need better oGCD healing options earlier. Most of the time a DRK dies is because either A- lack of proper mitigation or B- Healer did not heal the tank. Some cases you can have both
    This is my question not a gotcha.

    Is drk power full or is healers overpowered? If drk's mit allow them to pull without a healer then it's drk. If the healer can keep a tank alive without mit, it's the healer. Now if you need both and drk still dies even if it's not all the time but still happens, I'd say it needs a bit of help. But let's be honest most other tanks are very overturned. Just some food for thought
    (1)

  9. #29
    Player
    DRKoftheAzure's Avatar
    Join Date
    Feb 2017
    Location
    Gridania and Ul'dah (because Ishgard not allowed to be starting city-state :c)
    Posts
    1,133
    Character
    Strea Leonhart
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by HanakoTheGoth View Post
    Dark Knight

    Abyssal Drain (Rework) 30-60 cooldown (3 charges) drains tons more life, deals more damage under influence of blood-weapon

    Salt the Earth - Now Siphons life per tic healing the target dark knight passive dot/regan effect. whil under influence of blood weapon

    Shadows of the Vold - 60 second cooldown - shrouds the dark knight with shadow armor with tendrils. that whip around attacking targets close too and giving dark knight 40% damage reduction for all types of damage (these tendrils hit for 120 weapon potency anytime they whip an enemy they counter attack anytime your dark knight is hit

    Shroud of Darkness - 90 second cooldown - for 12 seconds all physical attacks/skill dealt to dark knight will result in a miss. also take 30% less magic damage

    Damage Drain - Creates a siphoning link to dark knight and draining there damage output and adding it to the dark knights damage this puts debuff on enemy and buff on dark knight as long that monster is alive like the tether from paladins cover. it deals damage over time . last 12 seconds or target is dead mp cost 3000 mp (does lot damage over time) during boss fights this makes dark knight super tanky and works with tbn
    This is not a rework... this is just the bare minimum expansion additions...
    (1)
    Quote Originally Posted by ArianeEwah View Post
    Making things brain dead doesn't solve problems.

  10. #30
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,922
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Vatom View Post
    This is my question not a gotcha.

    Is drk power full or is healers overpowered? If drk's mit allow them to pull without a healer then it's drk. If the healer can keep a tank alive without mit, it's the healer. Now if you need both and drk still dies even if it's not all the time but still happens, I'd say it needs a bit of help. But let's be honest most other tanks are very overturned. Just some food for thought
    Both are overpowered.

    You dont need a tank and healer you just need one, you can clear any dungeon without a Tank, you can clear any dungeon without a Healer.
    (1)

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