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  1. #1
    Player
    Valmaxian's Avatar
    Join Date
    Aug 2013
    Posts
    196
    Character
    Jase Shepard
    World
    Malboro
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Milea View Post
    The real issue though I see is many people praise new summoner not because of anything summoner but because it is their idea of an easy job and they want that. This means any feedback for change is going to clash with this and which will be more relevant to SE ears.
    I disagree with this - most of the criticisms I read and hear about from players is that new SMN is too easy, repetitive, and mindless. And former Summoner, despite its power level, was quite convoluted and played more like an Affliction Warlock than a true Summoner.

    Summoner should be (E)IKONIC. Make it challenging, visually stunning, and hit extremely hard, the way the series has always treated Summoners.
    (1)

  2. #2
    Player
    Carighan's Avatar
    Join Date
    Apr 2018
    Posts
    1,379
    Character
    Carighan Maconar
    World
    Zodiark
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Valmaxian View Post
    I disagree with this - most of the criticisms I read and hear about from players is that new SMN is too easy, repetitive, and mindless. And former Summoner, despite its power level, was quite convoluted and played more like an Affliction Warlock than a true Summoner.
    I will not take this insult to Affliction Warlock, an actual DoT class, to compare it with the random hodgepodge of non-fitting vestiges of class design that was the old Summoner. Ugh.

    Jokes aside, that alone should already convey why old Summoner was a bad design though: Where does "I'm the DoT DPS" fit "Summoner", especially comparing how summons work in FF games in general? It just doesn't.
    (2)