Quote Originally Posted by Jeeqbit View Post
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I do love the idea of variety, don't get me wrong. Definitely not against the idea. But Darkstride brought up the old Totorak as an example, and what always happened with roulette dungeons was that people just picked the quickest path only. And having any one party member decide for all goes against the spirit of the game in that no one person is supposed to be any more important than anyone else. I say this as a tank main myself: I am not the leader. There is no leader in FFXIV.

With the EXP route, it would most likely be rather popular for x.0-x.1 cycle, as people are leveling up—one it "ceases to be "max level"" as you mentioned. But it would taper down as more and more people hit max for all (or at least the ones they like) classes. Then you'd wind up with people wanting to level having to hope to find each other, since no one else would want to do a path with no "reward" for them.

Can't really think of a solution for that myself though. Maybe a randomized path (roulette wheel) when you start—that way no one person is deciding anything—with the option for another "spin" if the party votes for it? That way there's still variety, without elevating one role higher than any other.