Quote Originally Posted by Jeeqbit View Post
I think it would work to do something like:
- A route for better experience gain.
- A route for glam/minions.
- A route for increased tomestones.

And that would open up for people to request a certain route at the start, or lead to tanks picking different routes depending on their interest. Having each route have a defined purpose like that gives purpose to intentionally choosing different routes, instead of always choosing the same one.
A neat idea, but some major issues:

1) Is it majority decides?

a) The EXP route gets ignored after a few weeks, leading to anyone that wants it having to set up party finders exclusively for it.
b) The glam/minion route will most likely also get ignored after a large enough percentage has the minions/glams (unless they randomize the minion/glam reward somehow, but then people would ignore it due to the random nature of the drop)
c) Tomestones would be the only path that survives.


2) Tank decides?

a) Who made the tank god in a party-based game?