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  1. #21
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    278
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Gwenkatsu View Post
    Citation needed.
    And no, counting forum posts is not a valid source for - well, basically anything.
    People go to the forum to complain about things that matter to them. Obviously, dungeons were easy enough in EW for the uber-casuals to not complain. High end raiders were bored and they did make it known, but its so much the norm that people are tired to coming and complaining here. If you looked at ffxivdiscussion, you would see a lot of players wanting harder and more engaging content.
    (2)

  2. #22
    Player
    jonimated's Avatar
    Join Date
    Jul 2013
    Posts
    104
    Character
    Azrael Belmont
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    This isn't an issue with the dungeon designs themselves, or content being "too easy". It's a problem with the FFXIV core encounter design. Fights in FFXIV are based entirely around pattern recognition. Anyone who is even half decent with recognizing patterns will understand any normal fight after experiencing it even a single time. Once you get it, that's it, you get it. You can just repeat the same thing over and over and be successful. Since the fights never change neither does the way you play them. And since nearly all job rotations are static as well this simply exacerbates the problem. You are literally just doing the exact same thing, at the exact same points in the fight, every single time.

    Without some variation with how combat is designed this will always be an issue. It's not a case of making the fights "harder", it's about giving the players something to think about after the first clear.
    (4)

  3. #23
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,586
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    I will just be blunt with this, it just means that you aren't really the target audience for the difficulty of the dungeon, as beyond a certain point you are always going to find folk that find the dungeons boring and sleep inducing, and similar conundrum with making things easier... At what point do you want to draw a line in the sand? There's always going to be people that find x difficulty too hard, just in the same vein you will always find people that think it's too easy and boring.

    I will at least agree that a lot of players do want harder and more engaging content, I just don't think putting it in story dungeons is the right way to go about it, to be honest.
    (6)

  4. #24
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    709
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by jonimated View Post
    Fights in FFXIV are based entirely around pattern recognition.
    I mean... every game out there and most bosses are based around pattern recognition. I think the problem is more your point on approach, as in, when you engage with a boss as a DRK it's no different than engaging with it as a WAR or PLD and this ends up going for every role and job in the game. It's what makes it feel samey.
    (1)

  5. #25
    Player
    Altina_Orion's Avatar
    Join Date
    Oct 2021
    Posts
    278
    Character
    Altina Orion
    World
    Diabolos
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Kaurhz View Post
    I will just be blunt with this, it just means that you aren't really the target audience for the difficulty of the dungeon, as beyond a certain point you are always going to find folk that find the dungeons boring and sleep inducing, and similar conundrum with making things easier... At what point do you want to draw a line in the sand? There's always going to be people that find x difficulty too hard, just in the same vein you will always find people that think it's too easy and boring.

    I will at least agree that a lot of players do want harder and more engaging content, I just don't think putting it in story dungeons is the right way to go about it, to be honest.
    Yet im expected to run expert roulettes for the tomes i need to get better gear, why is that?
    (2)

  6. #26
    Player
    jonimated's Avatar
    Join Date
    Jul 2013
    Posts
    104
    Character
    Azrael Belmont
    World
    Gilgamesh
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Volgia View Post
    I mean... every game out there and most bosses are based around pattern recognition.
    This isn't entirely true, but I see the point you're trying to make. Perhaps it would have been more accurate for me to specify the problem not simply being the pattern recognition, but the completely static scripted fights.

    Everything in a FFXIV fight happens exactly the same way every time. So it's not just about recognizing individual patterns in a randomized set, which many game do. The entire fight is just one big script and once you get it there's nothing else to learn. You can switch your brain to muscle memory mode at that point.
    (6)

  7. #27
    Player
    Striker44's Avatar
    Join Date
    Jan 2022
    Location
    Uldah
    Posts
    1,118
    Character
    Elmind Exilus
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Altina_Orion View Post
    Yet im expected to run expert roulettes for the tomes i need to get better gear, why is that?
    Not at all. I just picked up 400 of my weekly tomes doing 2 Hunt Trains this morning. Add in my weekly 2 Alliance Raids and Raid Series, and I'll be capped without ever touching a dungeon. Expert Roulette is simply one possible way of getting your tomes, and it isn't even the most efficient one. You do Expert Roulette by your own choice.
    (7)

  8. #28
    Player
    Monolithic's Avatar
    Join Date
    Aug 2024
    Posts
    13
    Character
    Tetsuke Kojima
    World
    Siren
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Altina_Orion View Post
    Yet im expected to run expert roulettes for the tomes i need to get better gear, why is that?
    THIS is the million dollar question right here – folks from every flavor of the skill and difficulty expectation spectrum are all funneled into the exact same ‘dailies’ for gearing, and as a result those dailies MUST be as friction-less as possible. All of this could be solved if people who wanted more difficulty – and accordingly, better rewards due to that slight difficulty bump – had difficulty options for their roulettes.

    SWTOR may have shot itself in the face years ago, but I always loved the option of veteran (equivalent of normal modes) or master mode flashpoints to earn your drops and currency, with the master mode weekly giving out noteably more currency. You could do both weeklies, of course, but if you only had time for one, and you had the confidence to queue for the master mode version, that was always the better option. The queues for master modes were always a bit slower, but I still queued for those first because I loved the extra excitement they provided – also, running healer meant my queues were still reasonable, even when the population was dwindling rofl.
    (0)

  9. #29
    Player
    Volgia's Avatar
    Join Date
    Oct 2023
    Location
    Gridania
    Posts
    709
    Character
    Adam Brazenmutt
    World
    Gilgamesh
    Main Class
    Dancer Lv 100
    Quote Originally Posted by jonimated View Post
    This isn't entirely true, but I see the point you're trying to make. Perhaps it would have been more accurate for me to specify the problem not simply being the pattern recognition, but the completely static scripted fights.

    Everything in a FFXIV fight happens exactly the same way every time. So it's not just about recognizing individual patterns in a randomized set, which many game do. The entire fight is just one big script and once you get it there's nothing else to learn. You can switch your brain to muscle memory mode at that point.
    I think the second boss of that last dungeon is a step in the right direction because while pretty simple, every role has to engage with the boss differently. I wish we had more of that, but it would be even better if your experience as a DRG was vastly different from engaging with a boss as a MNK.
    (1)

  10. #30
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,001
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Gwenkatsu View Post
    Citation needed.
    And no, counting forum posts is not a valid source for - well, basically anything.
    You won't get one, because what we basically have is this:

    "Is the new dungeon too difficult?"
    (6)

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