

They had how many expansions and up to 11 years, is that not enough?New dungeon difficulty is fine and I personally wouldn't mind the next being harder, BUT if I have to scrape people off of the ground for a 40 minute slog of an expert roulette when trying to cap tomes before raid night/reset I'll riot.
I think the dungeons getting harder is a step in the right direction, but the devs need to give extremely casual players some time to adjust to the difficulty curve or they'll just be miserable and eventually fall behind. That, or they need to make a trust easy mode for people who only care about MSQ.

From my experience, apparently notI'd love for people to scale their abilities proportionately with their level/gameplay experience, but it just doesn't always happen. Not naming names, but I've watched some raiders get worse as expansions go by because they can't keep up with mechanics or changes in job design.
Trust me, I want dungeons to get harder so I don't feel like I'm falling asleep at the keyboard, but I have very little faith in the worst of the worst to keep up. As much as I want a more fun gameplay experience for myself, I'm not willing to sacrifice my time or braincells watching a party member walk themselves into certain death for the nteenth time because I made the sin of queuing into an expert roulette. This is kind of just a consequence of encounter design slacking in EW + stat squish making a lot of older synced content a joke, imho.
Last edited by Liyinabi; 08-16-2025 at 12:56 AM.

honestly you're right about it, everyone wants more "complex" jobs and whatnot but vast majority of people wouldnt be able to actually play those jobs and would just default to the easiest thing itskinda sad but its the truth so the only real complexity in this game can come from the fights at this pointFrom my experience, apparently notI'd love for people to scale their abilities proportionately with their level/gameplay experience, but it just doesn't always happen. Not naming names, but I've watched some raiders get worse as expansions go by because they can't keep up with mechanics or changes in job design.
Trust me, I want dungeons to get harder so I don't feel like I'm falling asleep at the keyboard, but I have very little faith in the worst of the worst to keep up. As much as I want a more fun gameplay experience for myself, I'm not willing to sacrifice my time or braincells watching a party member walk themselves into certain death for the nteenth time because I made the sin of queuing into an expert roulette. This is kind of just a consequence of encounter design slacking in EW + stat squish making a lot of older synced content a joke, imho.
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I'd love for people to scale their abilities proportionately with their level/gameplay experience, but it just doesn't always happen. Not naming names, but I've watched some raiders get worse as expansions go by because they can't keep up with mechanics or changes in job design.


