New dungeon difficulty is fine and I personally wouldn't mind the next being harder, BUT if I have to scrape people off of the ground for a 40 minute slog of an expert roulette when trying to cap tomes before raid night/reset I'll riot.

I think the dungeons getting harder is a step in the right direction, but the devs need to give extremely casual players some time to adjust to the difficulty curve or they'll just be miserable and eventually fall behind. That, or they need to make a trust easy mode for people who only care about MSQ.