

If you design a game for everyone you will attract absolutely nobody.I get the idea of wanting ever-increasing difficulty, but who or what is to say what that limit is? Take me as an example. I don't do content that I can't just queue up with randoms and do. I just don't. I don't want to min-max. I don't care about watching videos or learning fights. I just want a game to play to occupy my time with a story every now and then.
I'm not looking for a challenge and if I did it would be more of a single-player affair than a multiplayer one.
So in saying all that what do you do if the "story" mode of the game becomes too hard and alienates a player like me? I'm not saying it has yet, but it's certainly starting to skirt that line. And at that point does it deserve to die like a Wildstar before it? Focusing on one aspect of the game while ignoring the core audience. It's hard to say.
All I want is for everyone to enjoy the game.
The question of "how hard is too hard" was answered already. TOP got lambasted for numerous reasons. One of them including being WAY too harsh, even for Ultimate standards.
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