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  1. #1
    Player
    BlisteringFrost's Avatar
    Join Date
    Aug 2024
    Location
    Dark Night
    Posts
    260
    Character
    Blistering Frost
    World
    Maduin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Xapapetsu View Post
    I think it would be nice if they added an easy mode for the npc dungeons, I'd also say if you need help with content I'd be willing to help, I cleared it with some friends without a healer on launch so if the healer dies that doesnt affect us. I'll also say most raiders don't care if the healer dies, if we do the mechs properly we can carry. I can't speak for casual players, but I'll spend 30 minutes to an hour and a half at times helping sprouts clear content they struggle with so don't feel like a burden if you die.
    The Trust dungeons were meant to be the easy mode you could use so you wouldn't bother anybody. Nobody disagreed with it. 2 years later and suddenly it's insane and impossible and awful????? I know you're not saying that in your post here but the implication is from a dozen other people on here. It's insanity. Not pragmatic.
    (2)

  2. #2
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    3,032
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by BlisteringFrost View Post
    The Trust dungeons were meant to be the easy mode you could use so you wouldn't bother anybody. Nobody disagreed with it. 2 years later and suddenly it's insane and impossible and awful????? I know you're not saying that in your post here but the implication is from a dozen other people on here. It's insanity. Not pragmatic.
    Was it ever actually described as the easy mode by the developers?
    Now, obviously that is what it ended up being, you can take all the time you need and the NPCs usually show you how the mechanic is done (on rare occasions one of them does fail it, no idea if that is intentional or not at this point).

    But when I think back to the time they were introduced I think they were just future proofing for MSQ content, so people can still go through the story when nobody else queues for it. Which in itself is a good idea.
    The side effect of them redesigning every dungeon to work with the Trust's limited AI is unfortunately something that has severely soured my opinion on them over the years.
    (1)
    Last edited by Absurdity; 08-12-2025 at 01:53 AM.

  3. #3
    Player
    ASkellington's Avatar
    Join Date
    Dec 2019
    Posts
    985
    Character
    Xynnel Valeroyant
    World
    Balmung
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Absurdity View Post
    Was it ever actually described as the easy mode by the developers?
    Now, obviously that is what it ended up being, you can take all the time you need and the NPCs usually show you how the mechanic is done (on rare occasions one of them does fail it, no idea if that is intentional or not at this point).

    But when I think back to the time they were introduced I think they were just future proofing for MSQ content, so people can still go through the story when nobody else queues for it. Which in itself is a good idea.
    The side effect of them redesigning every dungeon to work with the Trust's limited AI is unfortunately something that has severely soured my opinion on them over the years.
    No it wasn't and I explained what it was for many posts ago. I'll bring it up here:

    Quote Originally Posted by ASkellington View Post
    This whole thing spiraled because people are underneath the assumption that Trusts are the easy mode.

    They aren't. And have never been.

    I would prefer Trusts to be the EZ mode to allow for normal dungeons to actually be difficult but that's another argument altogether.

    Trusts were made for the single fact that Final Fantasy titles are single player games and most people who would play them are turned off by FFXI and FFXIV because they're MMOs. And rather than accept this the dev team in their infinite wisdom decided to make Trusts for those players who want to play alone.

    What this boils down to:
    • Trusts are the exact same difficulty as normal dungeons. As intended.
    • Trusts have the exact same mechanics as normal dungeons.
    • Trust AI are lacking in certain abilities (AOEs, Raises, Mitigations) to keep group content both relevant and the preferred choice.
    It wasn't meant to be an easy mode or even a proper story mode. It was meant to draw in the audience of the other FF players because they avoided 11 and 14 due to being MMOs. It has the added bonuses that if you can't find people to que for a dungeon, you can run it to progress and also is a future proof measure.
    (4)

  4. #4
    Player
    BlisteringFrost's Avatar
    Join Date
    Aug 2024
    Location
    Dark Night
    Posts
    260
    Character
    Blistering Frost
    World
    Maduin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Absurdity View Post
    Was it ever actually described as the easy mode by the developers?
    Now, obviously that is what it ended up being, you can take all the time you need and the NPCs usually show you how the mechanic is done (on rare occasions one of them does fail it, no idea if that is intentional or not at this point).

    But when I think back to the time they were introduced I think they were just future proofing for MSQ content, so people can still go through the story when nobody else queues for it.
    If they did I do not remember and I'm not going to pretend one or the other is true without evidence supporting otherwise.

    NPC's failing a mechanic is deliberate though for story reasons. We have the echo, which is why we can see telegraphs. Everybody else, but Krile, does not have the Echo. So they will fail some mechanics on purpose in their script. Wuk Lamat just upfront ignores mechanics most of the time because she's canonically too stupid to figure it out until the Spleen fight where she says "Darn it....! I'm just going to go with FEELING!" and she starts dodging everything. Y'shtola uses the ambient aether around her to discern the nature of an attack which is why she consistently dodges most things everybody else fails. Krile will do almost every mechanic flawlessly because the echo shows her whats going to happen preemptively. Every other NPC will sometimes fail a mechanic once, realize how it works, and then dodge it the next time. There's other bits about them too. Alisae has absolute priority for Limit Break, she will even use it if the player is a DPS. Her LB2 is a single-target attack despite her being a Red Mage. Estinien and Wuk Lamat also have DPS limit breaks, but they won't use it if the player is a DPS. Everybody who can heal will prioritize the WOL above all else for healing with one exception. Alphinaud prioritizes Alisae over you, if she is injured. Even if she is less injured. She will be healed first.
    Uriangr can cast Death but it's random, and its success rate depends on the enemies percent HP remaining. And Thancred can't use any Cartridges, so he's missing half of his ability kit unless Uriangr, Ryne, or Y'shtola are present in the party.
    (3)

  5. #5
    Player
    Rosenoire's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa
    Posts
    203
    Character
    Galqar Haragin
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by BlisteringFrost View Post
    The Trust dungeons were meant to be the easy mode you could use so you wouldn't bother anybody. Nobody disagreed with it. 2 years later and suddenly it's insane and impossible and awful????? I know you're not saying that in your post here but the implication is from a dozen other people on here. It's insanity. Not pragmatic.
    The problem with Trusts is that if you die, you have to start over. That's always been an issue. In this case where someone is repeatedly dying to the same mechanic, Trusts aren't that helpful.
    (8)

  6. #6
    Player
    Trevski's Avatar
    Join Date
    Mar 2023
    Posts
    28
    Character
    Root'beer Racinette
    World
    Midgardsormr
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Rosenoire View Post
    The problem with Trusts is that if you die, you have to start over. That's always been an issue. In this case where someone is repeatedly dying to the same mechanic, Trusts aren't that helpful.
    I don't see how it's an issue. You aren't restarting the entire dungeon, just the fight. Get some practice in. If a mechanic is truly insurmountable, then watch some video or contemplate what the issue is.
    (4)

  7. #7
    Player
    BlisteringFrost's Avatar
    Join Date
    Aug 2024
    Location
    Dark Night
    Posts
    260
    Character
    Blistering Frost
    World
    Maduin
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Rosenoire View Post
    The problem with Trusts is that if you die, you have to start over. That's always been an issue. In this case where someone is repeatedly dying to the same mechanic, Trusts aren't that helpful.
    Dang dude if only there was a thought process that helped me think about what killed me and how can I make it not do that again.....

    If only....
    (3)

  8. #8
    Player
    Mana_Azir's Avatar
    Join Date
    Mar 2019
    Posts
    36
    Character
    Mana-azir M'ah-brigar
    World
    Tonberry
    Main Class
    Botanist Lv 100
    if they add the willful buff (the rez thing) then it would help me level up my trust npcs a lot smoother cos i wont have to focus as much or when Alisaie decides to take my safe spot and yeet me with her aoe spread lmao
    (0)

  9. #9
    Player
    MayuAmakura's Avatar
    Join Date
    Jun 2024
    Posts
    215
    Character
    Mayu Amakura
    World
    Alpha
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Mana_Azir View Post
    if they add the willful buff (the rez thing) then it would help me level up my trust npcs a lot smoother cos i wont have to focus as much or when Alisaie decides to take my safe spot and yeet me with her aoe spread lmao
    Guess how many people level trusts. By being afk yeah
    (0)

  10. #10
    Player
    Mana_Azir's Avatar
    Join Date
    Mar 2019
    Posts
    36
    Character
    Mana-azir M'ah-brigar
    World
    Tonberry
    Main Class
    Botanist Lv 100
    Quote Originally Posted by MayuAmakura View Post
    Guess how many people level trusts. By being afk yeah
    i think EW was the only time i could truly afk and level'em up. Shb launch and DT did require my attention a bit.
    (0)