This whole thing spiraled because people are underneath the assumption that Trusts are the easy mode.

They aren't. And have never been.

I would prefer Trusts to be the EZ mode to allow for normal dungeons to actually be difficult but that's another argument altogether.

Trusts were made for the single fact that Final Fantasy titles are single player games and most people who would play them are turned off by FFXI and FFXIV because they're MMOs. And rather than accept this the dev team in their infinite wisdom decided to make Trusts for those players who want to play alone.

What this boils down to:
  • Trusts are the exact same difficulty as normal dungeons. As intended.
  • Trusts have the exact same mechanics as normal dungeons.
  • Trust AI are lacking in certain abilities (AOEs, Raises, Mitigations) to keep group content both relevant and the preferred choice.

The Trust system likely will never become a true easy mode either, though why astounds me. Its not that hard to remove certain mechanics from normal to make it easier.

And to the crowd that says "well if a person goes to normal content they'll be blindsided by mechanics that weren't present" I say that's literally how EX and Savage works.