The systems work fantastically but there is a trade off. If you want to do the dungeon with no pressure, at your own pace with NPC's then you don't get battle rezzes and that's a fair trade off considering all you lose is maybe 2 minutesYou’re continuing to misrepresent what’s being said. The systems don’t work for everyone, and that’s the point. Accessibility isn’t about doing the work for someone it’s about removing unnecessary barriers so they can do the work themselves. If you’re not interested in discussing that, then I’ll leave it there.
You seem completely set in your viewpoint, to the point of twisting others’ words just to fit your narrative. You have your opinion, I have mine—but you should NOT insinuate that I’m being ableist for defending those who are struggling. That’s not just wrong it’s needlessly rude.
You understand that "normal difficulty" wasn't handed to Yoshi-P on stone tablets, right? It's a construct. It has also changed in DT, much to the annoyance of a significant chunk of (former) paying subscribers.No one is being elitist. People want multiple tiers of difficulty but this is already normal. It isn't deep dungeon, it isnt varient, it isn't criterion normal or savage. This is as low as it gets and I hate to say it but any extra modes will make it harder not easier.
This is the bare minimum
I guess this fantastic operational success is why everyone in this thread is all sunshine and lemoncakes.
Then play an easier game. Yoshi P himself said he was bored and so were a lot of players. It obviously isn't the direction SE wants the game to take.
Also everyone in this thread isnt sunshine and rainbows because they want the game to be something it isnt and bend to their will
And what is the function of these forums? In part, to provide feedback on the direction the game is taking.Then play an easier game. Yoshi P himself said he was bored and so were a lot of players. It obviously isn't the direction SE wants the game to take.
Also everyone in this thread isnt sunshine and rainbows because they want the game to be something it isnt and bend to their will
It's nice you think the director and devs are infallible. Given the series of spectacular blunders throughout DT, I take a different view.
This whole thing spiraled because people are underneath the assumption that Trusts are the easy mode.
They aren't. And have never been.
I would prefer Trusts to be the EZ mode to allow for normal dungeons to actually be difficult but that's another argument altogether.
Trusts were made for the single fact that Final Fantasy titles are single player games and most people who would play them are turned off by FFXI and FFXIV because they're MMOs. And rather than accept this the dev team in their infinite wisdom decided to make Trusts for those players who want to play alone.
What this boils down to:
- Trusts are the exact same difficulty as normal dungeons. As intended.
- Trusts have the exact same mechanics as normal dungeons.
- Trust AI are lacking in certain abilities (AOEs, Raises, Mitigations) to keep group content both relevant and the preferred choice.
The Trust system likely will never become a true easy mode either, though why astounds me. Its not that hard to remove certain mechanics from normal to make it easier.
And to the crowd that says "well if a person goes to normal content they'll be blindsided by mechanics that weren't present" I say that's literally how EX and Savage works.
I'm tired of being told to wait for post-patches and expansions for fixes and increased healing requirements that are never coming. Healers are not fun in all forms of content like all jobs should be, they're replaced by tanks and dps due to low healing requirements and their dps kit is small for 0 reason, when in the past we had more options and handled things just fine. I refuse to play healer in roulette come DT. I refuse to heal EXs, I refuse to go into Savage, and I am boycotting Ultimate.
#FFXIVHEALERSTRIKE
And you have clearly focused so much energy on telling people how wrong they are you missed the entire point of the thread, which is that what is being put in the game in DT is not working for a large percent of the casual base that previously didn't have these problems.
It is easy to ignore a change in difficulty causing problems if you just tunnel on blaming the people affected by it.
How is this thread still going on, took the granny who posted this less then 3 real hours to come back and tell that she managed to do it.
Do you have a link to actual statistics?And you have clearly focused so much energy on telling people how wrong they are you missed the entire point of the thread, which is that what is being put in the game in DT is not working for a large percent of the casual base that previously didn't have these problems.
It is easy to ignore a change in difficulty causing problems if you just tunnel on blaming the people affected by it.
If there is a large percent of casuals struggling I'm sure we'd know by now.
So far I see maybe 4 or 5 people repeatedly complaining.
If they spent the time they take to write the same arguments over and over again learning the mechanics, they've gotten better already.
But that's harder than complaining.
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