I can only imagine why.
I can only imagine why.
As far as I remember, when I did the Mothercrystal trial with NPCs, I had two additional "lives" as a buff. It would be great if the trust dungeons implemented the same system as the Mothercrystal trial.Being an older gamer, been playing since ff14 came out, Meso Terminal is unplayable for me on the 4 bosses that chain to you encounter due to the dodge mechanics firing to quickly.It would be nice to have a easier mode choice when doing it with the npc's to "progress thru the story"(...)
P.S. I apologise if this suggestion has been mentioned earlier; I just have no time to read all 51 pages.
I feel like one day after the patch launches and you haven't really had much time to learn/commit new things to mind isn't enough time.
It is okay to be a bit slower when picking up mechanics, everyone has fights that are like that for them. I wouldn't stress about being 'older', but rather 'newer', as in 'newer' to the fight.
The problem with Trusts is that if you die, you have to start over. That's always been an issue. In this case where someone is repeatedly dying to the same mechanic, Trusts aren't that helpful.The Trust dungeons were meant to be the easy mode you could use so you wouldn't bother anybody. Nobody disagreed with it. 2 years later and suddenly it's insane and impossible and awful????? I know you're not saying that in your post here but the implication is from a dozen other people on here. It's insanity. Not pragmatic.
It's been a huge problem for me this expansion. I get that they want to show off the graphics update, but the static effects and flashing lights make it very difficult to actually see the fight, or determine which particular set of blinking lights is the important one. I'd love an option to be able to turn down the environmental effects without disabling the stuff that conveys information.Frankly even with party effects turned off I still struggle to see through all the ‘visual noise’ they’ve been throwing out this expansion.
Granted that’s as much a ’personal disability-related’ (yes I said the dirty word lol) difficulty as it is the actual presence of ‘visual noise’. But they really don’t make it much better, either lol.
I find 24-mans to be the most egregious. It’s never really a problem in 4-man and only sometimes in 8-man. I guess they thought in 24-man since there’s more people the visual effects needed to be even more intrusive lol.
Naturally I’m not saying the devs should jump straight to ‘remove it all’ and make everything visually underwhelming. But at the same time I rarely had these problems in previous expansions (iirc anyway lol) so I do wonder if it’s maybe something about how they’re doing things now.
I don't see how it's an issue. You aren't restarting the entire dungeon, just the fight. Get some practice in. If a mechanic is truly insurmountable, then watch some video or contemplate what the issue is.
What if they made it so if you die trusts fight on until they wipe? With the option to return early if needed.
That way even if you do die with trusts you still get a chance to observe the fight and try to figure out what you were missing?
Biggest problem with that would be it’s kinda impossible for trusts to die unless you go out of your way to do it yourself lol (I.E stacking a spread aoe on them). So it’d basically just end up with every boss fight being a ‘tank solo’ one lol.
I guess they feel that giving trusts the ability to Raise would balance things too much away from party content. I’m not sure whether that would ever actually be the case because, you know, they don’t (can’t?) AoE lol, and so it takes ages to do anything.
Also you can’t drop the healer for faster runs if you do trusts lol (which I hear is a thing these days).
There's no need to reinvent the wheel. The Willful buff already exists. It's been used in the Duty Support trials. Just add it to the Duty Support dungeons?What if they made it so if you die trusts fight on until they wipe? With the option to return early if needed.
That way even if you do die with trusts you still get a chance to observe the fight and try to figure out what you were missing?
Biggest problem with that would be it’s kinda impossible for trusts to die unless you go out of your way to do it yourself lol (I.E stacking a spread aoe on them). So it’d basically just end up with every boss fight being a ‘tank solo’ one lol.
I guess they feel that giving trusts the ability to Raise would balance things too much away from party content.
Some people need help. I don't think it's asking much for that buff from the trust trial runs. It's not like it breaks the game if the player isn't hard stuck on a fight.
"You haven't proven that it is safe, you've (only) proved that you can't figure out how it's dangerous."
All I see is a slippery slope. Spare the rod, spoil the child.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.