I see this come up so much that I feel like SE should just add a true "story mode" to instanced MSQ content that's basically "Trust, but you can't fail" and be done with it. Like everything does 5% damage, no DDs, no vulns, and if you do manage to go down, your allies just walk over and pick you back up. The game spent so many years acclimating players to functionally never failing that the slightest bit of friction seems to be a source of major distress to a lot of people. Makes me wonder why certain people play video games at all instead of just reading books.