Quote Originally Posted by AlienDiplomat View Post
@Supersnow845

Plenty of people define why DT is unacceptable. You just aren't listening.

I literally just pointed out that 4-mans required to progress the main quest should not be the target of significant increased difficulty experiments. You just ignored it.

Many have talked about how there is a big shift in DT to boss moves that are much faster (less time between telegraph and damage), have much less forgiving levels of damage, take up more of the arena with "clutter," lean more heavily into memorization puzzles and spatial visualization exercises, on and on.

EW was also not objectively easier than past expansions. This may be your personal opinion but it is not a popular one. Already in EW they were introducing a lot of these arena quad or multi-bisecting non-visual telegraph buster moves on bosses, where you have to pay attention to the physical arm gestures of the boss to know where things are happening.

But there was never a problem with groups disbanding due to not wanting to raid progress an MSQ-required 4-man before DT, at least in my experience of running hundreds of dungeons in ever expac since ARR.
Yoshi p literally said that EW was too easy for their design (a comment he never made about the prior expansions). I happen to agree with it but outside of the forums I wouldn’t say it’s an unpopular opinion considering it was EW’s biggest complaint on the combat design

Regardless it’s not that I’m not listening I just don’t necessarily agree. There has been a movement towards memorisation but not necessarily faster, it’s just that you can’t rely on orange floor tells, you have to actually understand the mechanic going on around you.

And like I said you say “you should never make required content harder” but what about the people who lose interest in the game because the required content puts you to sleep? Is there opinion not relevant