Quote Originally Posted by AlienDiplomat View Post
If you honestly believe gating average players out of MAIN STORY CONTENT if they don't play like raiders is a natural and healthy progression for the game, I don't know what to say.

SE will continue to lose revenue to this. As they deserve. Hopefully they can learn, unlike this community, that it is fine to design OPTIONAL content with radically increased difficulty, but not to gate MSQ for average players that are not raiders.
I think you may be misunderstanding me. Perhaps I didn't convey my message clear enough.
I think the encounter and design changes brought with DT are adding difficulty in all the wrong places and are going the opposite direction of where they should be going, which should be back to my first bullet point.

Also to people saying that encounters were harder before EW, go play through them right now and we'll talk again. You're just remembering them within their own expansion with their own job mechanics that we have lost or have been watered down over time.