I think you may be misunderstanding me. Perhaps I didn't convey my message clear enough.
I think the encounter and design changes brought with DT are adding difficulty in all the wrong places and are going the opposite direction of where they should be going, which should be back to my first bullet point.
Also to people saying that encounters were harder before EW, go play through them right now and we'll talk again. You're just remembering them within their own expansion with their own job mechanics that we have lost or have been watered down over time.



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