Quote Originally Posted by Pickledpinkpeppers View Post
Nah, these purify changes are terrible. Just tanks running around and making u waste MP with no CC. Everyone running around until a random combo-wombo wipes the team. The new map is too small and there's no recovery either. You lose 1 team fight the game is over basically. Remove purify changes. Pot timers is whatever. Duo queue casual is fine too I suppose.
Funnily enough I've had long winded games on the new map as well. It's small and simple like palaistra, but I like it more because I find the cover a lot better thought out especially defensively.

Quote Originally Posted by Divinemights View Post
This is a systemic nerf to all melee and tank roles, since most crowd control (CC) abilities are tied to ranged jobs.
It's not true that all purifyable CC belongs to rphys.
- PLD has a crazy good stun
- WAR has the biggest amount of CC on earth (AoE stun, pull in + heavy, 2x AoE binds during LB)
- DRK has an AoE pull in and bind
- GNB has AoE Heavy (+ AoE Stun under LB)
- NIN is also chokeful of CC (double Stun that can be turned into triple stun, an AoE heavy).
- SAM has a stun almost as good as PLD's
- RPR is choke full of AoE CC (AoE heavy and AoE bind under LB)
- VPR has AoE heavy during LB

Yes, MNK and DRG don't have any. That's literally the only two melees that has none. What more do you want for melees to be considered having CC abilities exactly?

On the Ranged side, some also don't have purifyable CC:
- DNC has none
- SCH has none

This is a nerf all across the board for Purify even if melees naturally tend to eat more CC since they're at the front. But this also means melees will retreat more frequently, pushing ranged there to rotate more, and therefore range also suffers heavily from this. And to be honest, even then a ranged that gets dived or focused will suffer all the same than any melee anyway and will eat a crapton of CC as well.

Quote Originally Posted by Divinemights View Post
It seems ranged players might have been struggling in ranked Crystalline Conflict.
Red Ranged have always been struggling a little in ranked, but healers (at least SCH/AST/WHM) have always been very good or meta most of the time.