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  1. #291
    Player
    Gwenkatsu's Avatar
    Join Date
    Jun 2024
    Posts
    288
    Character
    Gwenkatsu Furokane
    World
    Shiva
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Hanzz96 View Post
    "All of this garbage" is what the gameplay of FFXIV is though. Maybe you don't like the game?
    Oh my, aren't you a smart one.
    In case you didn't notice, the game is way more then some instanced content with what I call "garbage DDR mechanics". The world, the story, the characters - there is so much aside that DDR nonsense, and that was exactly what kept me around. "Was" of course, as DT's horrible writing has ruined that part of the game now, too.
    (6)

  2. #292
    Player
    Gwenkatsu's Avatar
    Join Date
    Jun 2024
    Posts
    288
    Character
    Gwenkatsu Furokane
    World
    Shiva
    Main Class
    Dancer Lv 100
    Quote Originally Posted by FlorineC View Post
    To put it bluntly, I think this is just a mentality you need to get over. Nobody cares if you're bad in normal mode content for the most part, and the people who do care aren't gonna say anything about it because they don't wanna get banned. At most someone might offer some advice. I've been in tons of parties where one or more players get hit by everything and die constantly, and nobody says a word. They keep getting raised until the fight is done. Of course this isn't universally true and there will always be jerks who are asses to players struggling, but in my experience they're very few and far between. And I get it, it sucks when you screw something up and people are mean to you about it. It's happened to me in the past and it definitely put me in a funk, but unfortunately that just comes with the territory of playing an online multiplayer game. But ultimately they're just some jackass stranger I'll never see again, and after an hour I remember that I don't give a shit about their opinion and move on with my life because it's a video game.
    This is also my experience. Endwalker's post MSQ trials finally made me realize that I'm no longer up to the task, so I gave up on trying. I'm now officially a carry. I give the best I can, but as soon as the boss fires 17 AEs at the same time, I'm ready to be scraped up from the floor. I don't understand the mechanics, I don't learn from them, I'm just a carry. And I never got called out for it, not a single time (or course I'm not stepping into any harder content, I'm talking MSQ only).

    So while the forum is full of people that give their best to leave a horrible impression of their character, in game most people either do not care about failure - or at least have the decency to rage silently behind their monitor
    (9)

  3. 08-08-2025 10:10 PM

  4. #293
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,421
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Jeeqbit View Post
    It's not subjective in this case though. Objectively, the mechanic tells you a very, very, very long time in advance what it's doing. The only way OP could think it's fast is if they did not notice the environmental clue that was there for an extremely long time and allows pre-positioning in advance.
    For that mechanic perhaps. But you're also failing to consider the whole encounter as a whole. It's one thing to dissect it mechanic by mechanic and seeing that one mechanic has visual cues coming up long before its resolution. It's another thing when you take into account the level of overwhelm a player is undergoing at any time during the fight. The more failure happens, the more anybody will get behind in the timeline by losing time trying to process what happened, and then move on and stabilize. There is a big amount of variables and factors leading to someone freezing, left between processing and what's coming next. While some are trying to get back on track, they'll potentially miss the next cue, even if it comes way ahead of time. Then they'll get into a false sense of security because they think the worst is over, but in fact they missed the cue and get splattered by a flashing AoE that seemingly came out of nowhere without a warning.

    But they just missed the cue. Too bad, gotcha haha

    And that's why I think the decision to move away from buffs and debuffs was a wrong move. I understand why they did it, but the solution that was adopted is not a better one for that reason alone, and even I as a player that generally has no problem with going through casual pve at all, I miss some of those cues and it pisses me off to not end because I have no buff or debuff that I can fall back to. If you miss the cue, you miss it and that's it. You're left scrambling left and right and crossing your fingers you're anticipating whatever stupid DDR move is going to happen. And the problem is that, visual cues are missed by a crapton of players either, so where is the gain over buffs and debuffs exactly? All of they have done is literally fix the problem of buffs/debuffs for some players, while screwing over the players that can't deal with short visual hints to catch instead. How many players get punted off the platform in Skydeep because they can't seem to be able to focus on the raised arms of the boss, left and right? This was a savage mechanic back in E4S on Titan Maximum by the way. Not hard mind you, but it's ironic in a way.

    The problem is that the devs are doubling down on it to increase the difficulty of actually following and noticing those visual cues because they're completely tunneling on their wretched DDR design that makes zero sense. They even try to obfuscate those cues under visual vomit everywhere, it's their new fad in DT, especially 7.3 (just look at how many threads are about visual clarity and vfx saturation, and this without even mentioning eye strain threads). I'm not sure that purposefully chipping at visual clarity and usability for the sake of mechanical difficulty is a right move, personally. Or am I crazy for thinking so? What in the actual fuck was that first boss of the new dungeon in regard to that?? They can't design anything interesting enough so they crap over the arena enough until you just want to turn your screen off? What the heck is wrong with those people?

    If anything I'm starting to feel that the ergonomist job in video games is totally alien to them. Wouldn't surprise me considering how medieval their UI is and how they're just unable to comprehend why people get so frustrated with it.
    (6)
    Last edited by Valence; 08-08-2025 at 11:29 PM.

  5. #294
    Player
    Shinku_Tachi's Avatar
    Join Date
    Dec 2016
    Location
    Gridania
    Posts
    335
    Character
    Shinku Tachi
    World
    Goblin
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Carin-Eri View Post
    Well, I did have my first foray into trying Savage content a few weeks ago too, admittedly unsynched though - P11S:


    Said group have invited me to try Unreal content with them and they're planning to try the newest Trial in a few weeks and have been invited to participate in that too. Feel a bit out of my depth playing that sort of content to be honest, but it helps that those friends are so supportive!
    Seeing posts like this makes me so happy! I'm glad you have a great circle of folks to play with and I hope y'all have a great time!
    (4)

  6. #295
    Player
    caffe_macchiato's Avatar
    Join Date
    Aug 2021
    Posts
    714
    Character
    Macchi Ato
    World
    Balmung
    Main Class
    White Mage Lv 93
    The “it’s level 100” acolytes need to realize that there’s only so much this poor indie company can do to make mechanics harder. The game engine cannot support as many mechanics as a AAA game like WoW. And it is very laggy, or what you lovingly call “snapshots”, which means eventually you’ll be dodging a mechanic that’s two animations behind the one that’s currently showing. And you like this? But you also complain that people are unsubscribing. You realize that no other live-service game has succeeded by making its player base smaller, right? Oh, what’s that? People should play 500 hours before interacting with any multiplayer content? You really want to try that one?

    (13)

  7. #296
    Player
    JadeCurtiss's Avatar
    Join Date
    Jul 2024
    Posts
    79
    Character
    Naoto Seijima
    World
    Famfrit
    Main Class
    Paladin Lv 100
    I periodically feel like this community has a severe problem observing visual telegraphs that aren't an orange circle. The second boss has telegraphs that linger for multiple seconds. You are not using your intuition to connect dots, you're waiting to see an orange aoe that fires too quickly in this scenario. You are not too slow, you are not THINKING. Are we saying you should not have to think in a dungeon?
    (8)

  8. #297
    Player
    Bitmoar's Avatar
    Join Date
    Dec 2017
    Location
    Limsa Lominsa
    Posts
    81
    Character
    Ren Koi
    World
    Brynhildr
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Carin-Eri View Post
    I've already outlined my opinion, and did so without feeling any need to resort to petty insults aimed at those I don't necessarily agree with.

    And I don't think that's necessarily true. As Mawlzy said in an earlier post, difficulty level settings already exist in solo duties - and I feel they're used perfectly in those scenarios, since you only really need use them if you fail to complete them on the first attempt.
    So an easier mode that may or may not prevent someone like OP from dying a few times, presumably requiring one death to activate and is just an echo buff if you're following the solo duty system, therefore not actually solving OP's issue. Nice! Well it's been a pleasure interacting with the geriatrics of the XIV community in between my gathering nodes. I hope you're able to overcome this challenge, and when the next story dungeon comes out and it proves too difficult, I'd be happy to help. I can even do callouts for you so you can still do it with duty support for the immersion (something I also like to do). Good luck!
    (1)

  9. #298
    Player
    CaptainLagbeard's Avatar
    Join Date
    Aug 2013
    Posts
    2,307
    Character
    Rhaya Jakkya
    World
    Odin
    Main Class
    White Mage Lv 100
    I haven't done the new dungeon too much, been busy with other things earlier in the week. Just done it as a Healer for now, and the only thing that gave me trouble was on the second boss when it did the combo with the blades and the flails. Since the safe spots on that can be rather limited and can be on the opposite side of the area you're locked in leaving very little time to get to it.
    (3)

  10. #299
    Player
    TaleraRistain's Avatar
    Join Date
    Jun 2015
    Posts
    5,537
    Character
    Thalia Beckford
    World
    Jenova
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SamuraiMiqo View Post
    Would you like help getting through Shadowbringers? If so let me know and we can work on that storyline.
    Same. If your server is accurate, you're on NA. I would be happy to pop over to Dynamis from Aether assuming it's not at a time I'm already promised to something else. It's awful that you're getting kicked. There's really no reason. People are new all the time and it's up to us veterans to help them get through things as much as we can. Let me know if you'd like to meet up in game sometime. This is my character. We can friend each other and maybe find some like-minded others. There are some jerks in this game but there really are lots of friendly and helpful people, too.

    I have not read the last 20 or so pages of this thread but I did see some good suggestions toward the overall concern. Letting Duty Support rez our characters is a good suggestion. That means that the player could continue on if they weren't quite understanding something. I would hope that would be an option on Duty Support because I personally run DS first on dps and I like dying if I don't get it. It assures me I get the mechanic. But options are good and there should be one to help those who need it. Likewise applying the Echo. This could be another toggle so we could customize our Duty Support experience some. Looking at it from a software developer point of view, depending on how they apply things like the Echo to existing content, this might be a more feasible route than having to take resources to design different difficulty levels. And it does go along with the idea that they have proposed with Quantum of customizing our difficulty level more.
    (1)

  11. #300
    Player
    Larkeicus767's Avatar
    Join Date
    Jul 2024
    Posts
    9
    Character
    Kreutzer Bernkastel
    World
    Behemoth
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by caffe_macchiato View Post
    The “it’s level 100” acolytes need to realize that there’s only so much this poor indie company can do to make mechanics harder. The game engine cannot support as many mechanics as a AAA game like WoW. And it is very laggy, or what you lovingly call “snapshots”, which means eventually you’ll be dodging a mechanic that’s two animations behind the one that’s currently showing. And you like this? But you also complain that people are unsubscribing. You realize that no other live-service game has succeeded by making its player base smaller, right? Oh, what’s that? People should play 500 hours before interacting with any multiplayer content? You really want to try that one?

    Weren't you the one complaining about snapshots on M2 as well? We still complaining about your skill issues?
    (2)

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