tanks pulling everything one by one and expecting the group to adapt to it, destroys group content for me
big pulls are not about speed, they are about challenges and fun. Also nuking aoes in 10+ enemies is much more satisfying than having to use single target rotations (thats what you have the dungeon bosses for)Thank you, for people like you, pack dividers exist.Also, I'm almost 100% positive even if I'm aware I'm assuming, that the reason why currently every dungeon has a wall after every 2 packs, it's because of that sort of people.
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