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  1. #121
    Player
    XxaalbuBetwanhe's Avatar
    Join Date
    Apr 2022
    Location
    Limsa Lominsa
    Posts
    2
    Character
    X'xaalbu Betwanhe
    World
    Gilgamesh
    Main Class
    Summoner Lv 100
    If the tank is behind the DPS, they need to hit sprint and use their allowance of 2-3 gap closers. One single AoE attack will remove the enemies from the DPS, so it is a non-issue. Just press your mitigation. It is not difficult, as it is the same nearly every single time.
    (9)

  2. #122
    Player
    Midare's Avatar
    Join Date
    Dec 2021
    Posts
    346
    Character
    Midare Dare
    World
    Famfrit
    Main Class
    Thaumaturge Lv 100
    The amount of people who needs to rush while doing an activity that it's supposed to be about leisure, and expect others to adapt to that pace, will never cease to validate my dislike for group activities.
    (7)

  3. #123
    Player Ardeth's Avatar
    Join Date
    Apr 2016
    Location
    Ul Dah
    Posts
    1,099
    Character
    Peter Redhill
    World
    Halicarnassus
    Main Class
    Bard Lv 100
    Quote Originally Posted by Midare View Post
    The amount of people who needs to rush while doing an activity that it's supposed to be about leisure, and expect others to adapt to that pace, will never cease to validate my dislike for group activities.
    It has destroyed group content for me. I tried to start Occult Crescent and it's all rush rush rush rush and it just sucks. I end up getting burnt out on doing the FATEs faster since I have to be going to them as they pop or they go away. Or this need to do new content immediately at breakneck speeds. It just kills any enjoyment I could have with it and makes me wish it were a single-player game.

    My issue is everyone else. They're so toxic and anti-social and mean-spirited and jaded. It's so annoying dealing with them. I even just do dungeons and trials when I can with Trusts because everyone is just so toxic and annoying to play with.
    (4)

  4. #124
    Player
    Midare's Avatar
    Join Date
    Dec 2021
    Posts
    346
    Character
    Midare Dare
    World
    Famfrit
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Ardeth View Post
    It has destroyed group content for me. I tried to start Occult Crescent and it's all rush rush rush rush and it just sucks. I end up getting burnt out on doing the FATEs faster since I have to be going to them as they pop or they go away. Or this need to do new content immediately at breakneck speeds. It just kills any enjoyment I could have with it and makes me wish it were a single-player game.

    My issue is everyone else. They're so toxic and anti-social and mean-spirited and jaded. It's so annoying dealing with them. I even just do dungeons and trials when I can with Trusts because everyone is just so toxic and annoying to play with.
    I learned really quickly that doing fates in OC was only possible when CEs are up, and that if I'm lucky.

    Also, I'm almost 100% positive even if I'm aware I'm assuming, that the reason why currently every dungeon has a wall after every 2 packs, it's because of that sort of people.

    But hey I'm willing to bet that those who will yell at you for not hitting sprint on CD, are likely the same that will claim XIV has the most welcoming community.
    (3)

  5. 08-08-2025 09:19 PM

  6. #125
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,237
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Midare View Post
    The amount of people who needs to rush while doing an activity that it's supposed to be about leisure, and expect others to adapt to that pace, will never cease to validate my dislike for group activities.
    tanks pulling everything one by one and expecting the group to adapt to it, destroys group content for me

    big pulls are not about speed, they are about challenges and fun. Also nuking aoes in 10+ enemies is much more satisfying than having to use single target rotations (thats what you have the dungeon bosses for)
    (7)

  7. #126
    Player
    Midare's Avatar
    Join Date
    Dec 2021
    Posts
    346
    Character
    Midare Dare
    World
    Famfrit
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by ServerCollaps View Post
    tanks pulling everything one by one and expecting the group to adapt to it, destroys group content for me

    big pulls are not about speed, they are about challenges and fun. Also nuking aoes in 10+ enemies is much more satisfying than having to use single target rotations (thats what you have the dungeon bosses for)
    Also, I'm almost 100% positive even if I'm aware I'm assuming, that the reason why currently every dungeon has a wall after every 2 packs, it's because of that sort of people.
    Thank you, for people like you, pack dividers exist.
    (2)

  8. #127
    Player
    Haru304's Avatar
    Join Date
    Apr 2019
    Posts
    170
    Character
    Atticus Vaelar
    World
    Balmung
    Main Class
    Dragoon Lv 91
    Quote Originally Posted by Midare View Post
    The amount of people who needs to rush while doing an activity that it's supposed to be about leisure, and expect others to adapt to that pace, will never cease to validate my dislike for group activities.
    I do not contend with the mentality or philosophy that you desire, because it is what I, a long term MMORPG player, also largely desire. But I do -not- blame the people. I blame design philosophy surrounding the game.

    If content is designed to be sped through, carelessly, then it's difficult to expect the player to just 'slow down'. Why would they? That's not how games work. We largely abide by game-play systems. There's an unconscious bending of will, almost. Look at Elden Ring: Nightreign, as an example - they took an engine that usually requires a slow, methodical approach, and decided to opt for a game-play philosophy that empthasized speed over substance. Not my cup of tea. But this can very much be applied to 90% of the content in FFXIV now.

    If dungeons, as an example of one form of content, are designed to be tedious - and the developer's response to this is "let's make dungeons extremely easy to run through", then it isn't bizarre for players to want to finish them as quickly as possible. Which, in my mind, becomes a chore.

    On the other hand. If enemies -and- players have more management of mechanics, of rotations, of CC and certain foes that could be considered 'high threat', not only does it facilitate more productive communication between players, but it facilitates a slower, methodical approach.

    As harsh as it sounds, -no one- wants to slow down a tedious experience for the benefit of a stranger that they are likely to never converse with again.

    I still remember when it was common to CC mobs prior to pulling dungeon packs in WoW. Now it's all wall to wall pulling, as fast as possible. - And this is -not- the player's fault. It's the decision of the developer and their design philosophy.

    When I first started to no-life FFXIV, I was extremely impressed by the amount of friction in older than current expansion content, as well as relevancy. It's a shame this is no longer the case... If you begin to adopt a design philosophy wherein your older content isn't 'relevant', or should be 'sped through with as little friction as possible', it seems to me we're at a point where folks should just be able to skip over an enormous chunk of the game to get to the enjoyable part. It's a SHAME, but that's the current time we're living in.
    (7)

  9. #128
    Player
    ServerCollaps's Avatar
    Join Date
    Jan 2012
    Posts
    2,237
    Character
    Tiger Undie
    World
    Alpha
    Main Class
    Fisher Lv 100
    Quote Originally Posted by Midare View Post
    Thank you, for people like you, pack dividers exist.
    thx, and I imagine people like you to be the reason why we cant have nice things and get transport quest tutorials instead
    (6)

  10. #129
    Player
    klu's Avatar
    Join Date
    Aug 2024
    Posts
    142
    Character
    Chrono Cross
    World
    Golem
    Main Class
    Paladin Lv 90
    And all of this fails to mention WHY wall to wall is so distasteful.

    You guys remember when WoW was the King Turd, and phrases like "stop standing in the bad" became common parlance?

    Because DPS would get *so* blinded and wrapped up in the "fun" and "challenge" that they'd miss danger and take avoidable damage, which frustrated the healers.

    Now we have the healers doing the precise same shit, and wanting special accommodation for it.

    Everyone who plays tank knows that the mitigations are ADEQUATE, theyre not generous. With the cool downs I have, I cannot *actually* pull wall to wall, I need to see what the healer can keep up with. Those cool downs that I pop will almost certainly still be on cool down when this pack is dead, and the healer who is too blinded by the "fun" and "challenge" of being a green DPS to see that im dropping health like a fucking rock.

    And the Red DPS are having too much "fun" and "challenge" dodging the six or seven revolving door aoes on the ground at any given time (since we pulled wall to wall) to notice that theyre not actually killing the mobs all that fast, and theyre sure as hell not prioritizing the really dangerous ones while they do the pew pewing.


    What im left with is ME, trying to pick up the pieces of YOUR impatience, with zero acknowledgement that it was YOUR actions that put us here, and YOUR lack of paying attention that have resulted in me dying, and the group roaching to the winds as if that will ever, ever work...

    And im supposed to do this because... you want me to?


    Id rather do it intelligently. In manageable groups. And if you dont have the time for that, dont queue.
    (5)

  11. #130
    Player
    Midare's Avatar
    Join Date
    Dec 2021
    Posts
    346
    Character
    Midare Dare
    World
    Famfrit
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by ServerCollaps View Post
    thx, and I imagine people like you to be the reason why we cant have nice things and get transport quest tutorials instead
    Yep, people who wants to relax during their free time.
    (3)

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