Quote Originally Posted by Ser_Arven View Post
No one is being elitist. People want multiple tiers of difficulty but this is already normal. It isn't deep dungeon, it isnt varient, it isn't criterion normal or savage. This is as low as it gets and I hate to say it but any extra modes will make it harder not easier.

This is the bare minimum
You understand that "normal difficulty" wasn't handed to Yoshi-P on stone tablets, right? It's a construct. It has also changed in DT, much to the annoyance of a significant chunk of (former) paying subscribers.

Quote Originally Posted by Ser_Arven View Post
The systems work fantastically but there is a trade off. If you want to do the dungeon with no pressure, at your own pace with NPC's then you don't get battle rezzes and that's a fair trade off considering all you lose is maybe 2 minutes
I guess this fantastic operational success is why everyone in this thread is all sunshine and lemoncakes.