Quote Originally Posted by Mawlzy View Post
What is this obsession with players getting better? Why is it so hard to understand that some are maxed out? I understand my FC doesn't make up the bulk of the player base, but when all your friends quit because the dungeon difficulty has reached the point they dread reaching the next one in the MSQ, it presents something of a problem.

Give us a easy, normal and hard mode and your wish will be fulfilled!
This is the part I have a big problem with as well. I am totally fine with people wanting to challenge themselves and overcome obstacles. But why do we need to force the average MSQ casual into these endless grinds? Why can't FFXIV figure out how to have normal and higher difficulty modes like literally every other MMO? Why can't difficulty addicts be satisfied with that challenge being found in hard modes or extremes? Why does every MSQ story dungeon need to be about their never ending need for greater and greater difficulty?

It almost seems like being able to exclude other people from enjoying content by pushing the difficulty bar higher IS the actual goal for a lot of people. This would be the same reason people are so fixated on seeing their DPS parse on 3rd party websites. It is the age-old comparative valuation vs. journey not destination argument.