Quote Originally Posted by Metaknigh View Post
Genuinely, your FC does not make the majority of players, if they could not get through content in Dawntrail it's incredibly questionable how they did anything like Stormblood or Shadowbringers content as those were harder expansions. People quitting is not due to difficult content, it's other things entirely like job homogenization, I'm sorry but this isn't a difficult dungeon by most standards. If it uniquely challenges you then the best you can do is not do so in trusts and use other players to help as trusts are more difficult in general due to them being slower damage dealers and less reactive healing.

Also wrt to why no battle rez from Trusts, the simple answer is there's no failure state then if you can be picked up by trusts it becomes trivial to bot dungeons as all they need is to move forward and not care about doing mechanics. There's also simply no incentive for players to become better if they need to take the smallest amount of personal responsibility to stay alive. SE does want players to learn and understand mechanics, not simply face tank everything as that is frankly, boring.
What is this obsession with players getting better? Why is it so hard to understand that some are maxed out? I understand my FC doesn't make up the bulk of the player base, but when all your friends quit because the dungeon difficulty has reached the point they dread reaching the next one in the MSQ, it presents something of a problem.

Quote Originally Posted by Altina_Orion View Post
I actually still want a harder difficulty. The dungeon is still quite easy after a run or two. It would be nice if they applied the new "Quantum" mechanics to dungeons to make them far more challenging.
Give us a easy, normal and hard mode and your wish will be fulfilled!